//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1994 - Jim Dose Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef __TASK_MAN_H #define __TASK_MAN_H enum TASK_ERRORS { TASK_Warning = -2, TASK_Error = -1, TASK_Ok = 0 }; typedef struct task { struct task *next; struct task *prev; void ( *TaskService )( struct task * ); void *data; long rate; volatile long count; int priority; int active; } task; // TS_InInterrupt is TRUE during a taskman interrupt. // Use this if you have code that may be used both outside // and within interrupts. extern volatile int TS_InInterrupt; void TS_Shutdown( void ); task *TS_ScheduleTask( void ( *Function )( task * ), int rate, int priority, void *data ); int TS_Terminate( task *ptr ); void TS_Dispatch( void ); void TS_SetTaskRate( task *Task, int rate ); void TS_UnlockMemory( void ); int TS_LockMemory( void ); #endif