//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #if PLATFORM_DOS #include #endif #include #include #include "types.h" #include "sndcards.h" #include "fx_man.h" #include "music.h" #include "util_lib.h" #include "duke3d.h" #define LOUDESTVOLUME 150 long backflag,numenvsnds; /* =================== = = SoundStartup = =================== */ void SoundStartup( void ) { int32 status; // if they chose None lets return if (FXDevice == NumSoundCards) return; // Do special Sound Blaster, AWE32 stuff if ( ( FXDevice == SoundBlaster ) || ( FXDevice == Awe32 ) ) { int MaxVoices; int MaxBits; int MaxChannels; status = FX_SetupSoundBlaster ( BlasterConfig, (int *)&MaxVoices, (int *)&MaxBits, (int *)&MaxChannels ); } else { status = FX_Ok; } if ( status == FX_Ok ) { if ( eightytwofifty && numplayers > 1) { status = FX_Init( FXDevice, min( NumVoices,4 ), 1, 8, 8000 ); } else { status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate ); } if ( status == FX_Ok ) { FX_SetVolume( FXVolume ); if (ReverseStereo == 1) { FX_SetReverseStereo(!FX_GetReverseStereo()); } } } if ( status != FX_Ok ) { Error( FX_ErrorString( FX_Error )); } status = FX_SetCallBack( testcallback ); if ( status != FX_Ok ) { Error( FX_ErrorString( FX_Error )); } } /* =================== = = SoundShutdown = =================== */ void SoundShutdown( void ) { int32 status; // if they chose None lets return if (FXDevice == NumSoundCards) return; status = FX_Shutdown(); if ( status != FX_Ok ) { Error( FX_ErrorString( FX_Error )); } } /* =================== = = MusicStartup = =================== */ void MusicStartup( void ) { int32 status; // if they chose None lets return /*if ((MusicDevice == NumSoundCards) || (eightytwofifty && numplayers > 1) ) return; // satisfy AWE32 and WAVEBLASTER stuff BlasterConfig.Midi = MidiPort; // Do special Sound Blaster, AWE32 stuff if ( ( FXDevice == SoundBlaster ) || ( FXDevice == Awe32 ) ) { int MaxVoices; int MaxBits; int MaxChannels; FX_SetupSoundBlaster ( BlasterConfig, (int *)&MaxVoices, (int *)&MaxBits, (int *)&MaxChannels ); }*/ status = MUSIC_Init( MusicDevice, MidiPort ); if ( status == MUSIC_Ok ) { MUSIC_SetVolume( MusicVolume ); } else { puts("Couldn't find selected sound card, or, error w/ sound card itself."); SoundShutdown(); uninittimer(); uninitengine(); CONTROL_Shutdown(); CONFIG_WriteSetup(); KB_Shutdown(); uninitgroupfile(); unlink("duke3d.tmp"); exit(-1); } } /* =================== = = MusicShutdown = =================== */ void MusicShutdown( void ) { int32 status; // if they chose None lets return if ((MusicDevice == NumSoundCards) || (eightytwofifty && numplayers > 1) ) return; status = MUSIC_Shutdown(); if ( status != MUSIC_Ok ) { Error( MUSIC_ErrorString( MUSIC_ErrorCode )); } } int USRHOOKS_GetMem(char **ptr, unsigned long size ) { *ptr = malloc(size); if (*ptr == NULL) return(USRHOOKS_Error); return( USRHOOKS_Ok); } int USRHOOKS_FreeMem(char *ptr) { free(ptr); return( USRHOOKS_Ok); } void intomenusounds(void) { static const short menusnds[] = { LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON }; static int menunum = 0; sound(menusnds[menunum++]); menunum %= 17; } void playmusic(char *fn) { #if PLATFORM_DOS short fp; long l; if(MusicToggle == 0) return; if(MusicDevice == NumSoundCards) return; if(eightytwofifty && numplayers > 1) return; fp = kopen4load(fn,0); if(fp == -1) return; l = kfilelength( fp ); if(l >= 72000) { kclose(fp); return; } kread( fp, MusicPtr, l); kclose( fp ); MUSIC_PlaySong( MusicPtr, MUSIC_LoopSong ); #else if(MusicToggle == 0) return; if(MusicDevice == NumSoundCards) return; // the SDL_mixer version does more or less this same thing. --ryan. PlayMusic(fn); #endif } char loadsound(unsigned short num) { long fp, l; if(num >= NUM_SOUNDS || SoundToggle == 0) return 0; if (FXDevice == NumSoundCards) return 0; fp = kopen4load(sounds[num],loadfromgrouponly); if(fp == -1) { #if 0 // commented out, since game legitimately triggers it. sprintf(&fta_quotes[113][0],"Sound %s(#%d) not found.",sounds[num],num); FTA(113,&ps[myconnectindex]); #endif return 0; } l = kfilelength( fp ); soundsiz[num] = l; Sound[num].lock = 200; allocache((long *)&Sound[num].ptr,l,(unsigned char *)&Sound[num].lock); kread( fp, Sound[num].ptr , l); kclose( fp ); return 1; } int xyzsound(short num,short i,long x,long y,long z) { long sndist, cx, cy, cz, j,k; short pitche,pitchs,cs; int voice, sndang, ca, pitch; // if(num != 358) return 0; if( num >= NUM_SOUNDS || FXDevice == NumSoundCards || ( (soundm[num]&8) && ud.lockout ) || SoundToggle == 0 || Sound[num].num > 3 || FX_VoiceAvailable(soundpr[num]) == 0 || (ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) || ps[myconnectindex].gm&MODE_MENU) return -1; if( soundm[num]&128 ) { sound(num); return 0; } if( soundm[num]&4 ) { if(VoiceToggle==0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && ud.coop != 1) ) return -1; for(j=0;j 0) && (soundm[j]&4) ) return -1; } cx = ps[screenpeek].oposx; cy = ps[screenpeek].oposy; cz = ps[screenpeek].oposz; cs = ps[screenpeek].cursectnum; ca = ps[screenpeek].ang+ps[screenpeek].look_ang; sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4); if( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 ) sndist = divscale14(sndist,(SHT+1)); pitchs = soundps[num]; pitche = soundpe[num]; cx = klabs(pitche-pitchs); if(cx) { if( pitchs < pitche ) pitch = pitchs + ( rand()%cx ); else pitch = pitche + ( rand()%cx ); } else pitch = pitchs; sndist += soundvo[num]; if(sndist < 0) sndist = 0; if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) ) sndist += sndist>>5; switch(num) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if(sndist > (6144) ) sndist = 6144; if(sector[ps[screenpeek].cursectnum].lotag == 2) pitch -= 1024; break; default: if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0) pitch = -768; if( sndist > 31444 && PN != MUSICANDSFX) return -1; break; } if( Sound[num].num > 0 && PN != MUSICANDSFX ) { if( SoundOwner[num][0].i == i ) stopsound(num); else if( Sound[num].num > 1 ) stopsound(num); else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num); } if( PN == APLAYER && sprite[i].yvel == screenpeek ) { sndang = 0; sndist = 0; } else { sndang = 2048 + ca - getangle(cx-x,cy-y); sndang &= 2047; } if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return 0; } else { if (Sound[num].lock < 200) Sound[num].lock = 200; else Sound[num].lock++; } if( soundm[num]&16 ) sndist = 0; if(sndist < ((255-LOUDESTVOLUME)<<6) ) sndist = ((255-LOUDESTVOLUME)<<6); if( soundm[num]&1 ) { unsigned short start; if(Sound[num].num > 0) return -1; start = *(unsigned short *)(Sound[num].ptr + 0x14); start = BUILDSWAP_INTEL16(start); if(*Sound[num].ptr == 'C') voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num], pitch,sndist>>6,sndist>>6,0,soundpr[num],num); else voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num], pitch,sndist>>6,sndist>>6,0,soundpr[num],num); } else { if( *Sound[num].ptr == 'C') voice = FX_PlayVOC3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num ); else voice = FX_PlayWAV3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num ); } if ( voice > FX_Ok ) { SoundOwner[num][Sound[num].num].i = i; SoundOwner[num][Sound[num].num].voice = voice; Sound[num].num++; } else Sound[num].lock--; return (voice); } void sound(short num) { short pitch,pitche,pitchs,cx; int voice; long start; if (FXDevice == NumSoundCards) return; if(SoundToggle==0) return; if(VoiceToggle==0 && (soundm[num]&4) ) return; if( (soundm[num]&8) && ud.lockout ) return; if(FX_VoiceAvailable(soundpr[num]) == 0) return; pitchs = soundps[num]; pitche = soundpe[num]; cx = klabs(pitche-pitchs); if(cx) { if( pitchs < pitche ) pitch = pitchs + ( rand()%cx ); else pitch = pitche + ( rand()%cx ); } else pitch = pitchs; if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return; } else { if (Sound[num].lock < 200) Sound[num].lock = 200; else Sound[num].lock++; } if( soundm[num]&1 ) { if(*Sound[num].ptr == 'C') { start = (long)*(unsigned short *)(Sound[num].ptr + 0x14); voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num], pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num); } else { start = (long)*(unsigned short *)(Sound[num].ptr + 0x14); voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num], pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num); } } else { if(*Sound[num].ptr == 'C') voice = FX_PlayVOC3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num ); else voice = FX_PlayWAV3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num ); } if(voice > FX_Ok) return; Sound[num].lock--; } int spritesound(unsigned short num, short i) { if(num >= NUM_SOUNDS) return -1; return xyzsound(num,i,SX,SY,SZ); } void stopsound(short num) { if(Sound[num].num > 0) { FX_StopSound(SoundOwner[num][Sound[num].num-1].voice); testcallback(num); } } void stopenvsound(short num,short i) { short j, k; if(Sound[num].num > 0) { k = Sound[num].num; for(j=0;j>4); if( i >= 0 && (soundm[j]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 ) sndist = divscale14(sndist,(SHT+1)); } sndist += soundvo[j]; if(sndist < 0) sndist = 0; if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT) ) sndist += sndist>>5; if(PN == MUSICANDSFX && SLT < 999) numenvsnds++; switch(j) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if(sndist > (6144)) sndist = (6144); break; default: if( sndist > 31444 && PN != MUSICANDSFX) { stopsound(j); continue; } } if(Sound[j].ptr == 0 && loadsound(j) == 0 ) continue; if( soundm[j]&16 ) sndist = 0; if(sndist < ((255-LOUDESTVOLUME)<<6) ) sndist = ((255-LOUDESTVOLUME)<<6); FX_Pan3D(SoundOwner[j][k].voice,sndang>>6,sndist>>6); } } void testcallback(unsigned long _num) { long num = (long) _num; short tempi,tempj,tempk; if(num < 0) { if(lumplockbyte[-num] >= 200) lumplockbyte[-num]--; return; } tempk = Sound[num].num; if(tempk > 0) { if( (soundm[num]&16) == 0) for(tempj=0;tempj= 200) Sound[i].lock = 199; for(i=0;i<11;i++) if(lumplockbyte[i] >= 200) lumplockbyte[i] = 199; }