//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1994 - Jim Dose Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef __MUSIC_H #define __MUSIC_H #include "duke3d.h" #include "sndcards.h" extern int MUSIC_ErrorCode; enum MUSIC_ERRORS { MUSIC_Warning = -2, MUSIC_Error = -1, MUSIC_Ok = 0, MUSIC_ASSVersion, MUSIC_SoundCardError, MUSIC_MPU401Error, MUSIC_InvalidCard, MUSIC_MidiError, MUSIC_TaskManError, MUSIC_FMNotDetected, MUSIC_DPMI_Error }; typedef struct { unsigned long tickposition; unsigned long milliseconds; unsigned int measure; unsigned int beat; unsigned int tick; } songposition; #define MUSIC_LoopSong ( 1 == 1 ) #define MUSIC_PlayOnce ( !MUSIC_LoopSong ) char *MUSIC_ErrorString( int ErrorNumber ); int MUSIC_Init( int SoundCard, int Address ); int MUSIC_Shutdown( void ); void MUSIC_SetMaxFMMidiChannel( int channel ); void MUSIC_SetVolume( int volume ); void MUSIC_SetMidiChannelVolume( int channel, int volume ); void MUSIC_ResetMidiChannelVolumes( void ); int MUSIC_GetVolume( void ); void MUSIC_SetLoopFlag( int loopflag ); int MUSIC_SongPlaying( void ); void MUSIC_Continue( void ); void MUSIC_Pause( void ); int MUSIC_StopSong( void ); int MUSIC_PlaySong( unsigned char *song, int loopflag ); void MUSIC_SetContext( int context ); int MUSIC_GetContext( void ); void MUSIC_SetSongTick( unsigned long PositionInTicks ); void MUSIC_SetSongTime( unsigned long milliseconds ); void MUSIC_SetSongPosition( int measure, int beat, int tick ); void MUSIC_GetSongPosition( songposition *pos ); void MUSIC_GetSongLength( songposition *pos ); int MUSIC_FadeVolume( int tovolume, int milliseconds ); int MUSIC_FadeActive( void ); void MUSIC_StopFade( void ); void MUSIC_RerouteMidiChannel( int channel, int cdecl ( *function )( int event, int c1, int c2 ) ); void MUSIC_RegisterTimbreBank( unsigned char *timbres ); #endif