#This make file is used with Watcom C/C++ 32 Compiler v11.0c #debug = /d2 /w1 #all = debug all prod = /5r /s /otexan duke3d.exe : game.obj actors.obj gamedef.obj global.obj menues.obj player.obj & premap.obj sector.obj sounds.obj rts.obj cache1d.obj engine.obj & a.obj mmulti.obj config.obj animlib.obj wlink $(all) @makefile.lnk compileoptions = $(prod) $(debug) -imact -dPLATFORM_DOS=1 globaldependencies = makefile. duke3d.h global.c game.obj : game.c $(globaldependencies) wcc386 game $(compileoptions) actors.obj : actors.c $(globaldependencies) wcc386 actors $(compileoptions) gamedef.obj : gamedef.c $(globaldependencies) wcc386 gamedef $(compileoptions) global.obj : global.c $(globaldependencies) wcc386 global $(compileoptions) menues.obj : menues.c $(globaldependencies) wcc386 menues $(compileoptions) player.obj : player.c $(globaldependencies) wcc386 player $(compileoptions) premap.obj : premap.c $(globaldependencies) wcc386 premap $(compileoptions) sector.obj : sector.c $(globaldependencies) wcc386 sector $(compileoptions) sounds.obj : sounds.c $(globaldependencies) wcc386 sounds /zu $(compileoptions) rts.obj : rts.c $(globaldependencies) wcc386 rts $(compileoptions) config.obj : config.c $(globaldependencies) wcc386 config $(compileoptions) animlib.obj : animlib.c $(globaldependencies) wcc386 animlib $(compileoptions)