//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef _file_lib_public #define _file_lib_public #ifdef __cplusplus extern "C" { #endif enum { filetype_binary, filetype_text }; enum { access_read, access_write, access_append }; //========================================================================== // // SafeOpenWrite - Opens a file for writing, returns handle // //========================================================================== int32 SafeOpenWrite ( const char * filename, int32 filetype ); //========================================================================== // // SafeOpenRead - Opens a file for reading, returns handle // //========================================================================== int32 SafeOpenRead ( const char * filename, int32 filetype ); //========================================================================== // // SafeOpenAppend - Opens a file for appending, returns handle // //========================================================================== int32 SafeOpenAppend ( const char * filename, int32 filetype ); //========================================================================== // // SafeClose - Close a file denoted by the file handle // //========================================================================== void SafeClose ( int32 handle ); //========================================================================== // // SafeFileExists - Checks for existence of file // //========================================================================== boolean SafeFileExists ( const char * filename ); //========================================================================== // // SafeFileLength - Get length of a file pointed to by handle // //========================================================================== int32 SafeFileLength ( int32 handle ); //========================================================================== // // SafeRead - reads from a handle // // handle - handle of file to read from // // buffer - pointer of buffer to read into // // count - number of bytes to read // //========================================================================== void SafeRead (int32 handle, void *buffer, int32 count); //========================================================================== // // SafeWrite - writes to a handle // // handle - handle of file to write to // // buffer - pointer of buffer to write from // // count - number of bytes to write // //========================================================================== void SafeWrite (int32 handle, void *buffer, int32 count); //========================================================================== // // LoadFile - Load a file // // filename - name of file // // bufferptr - pointer to pointer of buffer to read into // // returns number of bytes read // //========================================================================== int32 LoadFile ( const char * filename, void ** bufferptr ); //========================================================================== // // SaveFile - Save a file // // filename - name of file // // bufferptr - pointer to buffer to write from // // count - number of bytes to write // //========================================================================== void SaveFile ( const char * filename, void * bufferptr, int32 count ); //========================================================================== // // GetPathFromEnvironment - Add a pathname described in an environment // variable to a standard filename. // // fullname - final string containing entire path // // length - size of the fullname variable // // filename - standard filename // //========================================================================== void GetPathFromEnvironment( char *fullname, int32 length, const char *filename ); //========================================================================== // // DefaultExtension - Add a default extension to a path // // path - a path // // extension - default extension should include '.' // //========================================================================== void DefaultExtension (char *path, const char *extension); //========================================================================== // // DefaultPath - Add the default path to a filename if it doesn't have one // // path - filename // // extension - default path // //========================================================================== void DefaultPath (char *path, const char *basepath); //========================================================================== // // ExtractFileBase - Extract the base filename from a path // // path - the path // // dest - where the file base name will be placed // //========================================================================== void ExtractFileBase (char *path, char *dest); //========================================================================== // // GetExtension - Extract the extension from a name // returns true if an extension is found // returns false otherwise // //========================================================================== boolean GetExtension( char *filename, char *extension ); //========================================================================== // // SetExtension - Sets the extension from a name. Assumes that enough // space is left at the end of the string to hold an extension. // //========================================================================== void SetExtension( char *filename, const char *extension ); #ifdef __MSDOS__ //****************************************************************************** // // GetPath // // Purpose // To parse the directory entered by the user to make the directory. // // Parms // Path - the path to be parsed. // // Returns // Pointer to next path // //****************************************************************************** char * GetPath (char * path, char *dir); //****************************************************************************** // // ChangeDirectory () // // Purpose // To change to a directory. Checks for drive changes. // // Parms // path - The path to change to. // // Returns // TRUE - If successful. // FALSE - If unsuccessful. // //****************************************************************************** boolean ChangeDirectory (char * path); //****************************************************************************** // // ChangeDrive () // // Purpose // To change drives. // // Parms // drive - The drive to change to. // // Returns // TRUE - If drive change successful. // FALSE - If drive change unsuccessful. // //****************************************************************************** boolean ChangeDrive (char *drive); #endif #ifdef __cplusplus }; #endif #endif