# Microsoft Developer Studio Project File - Name="Duke3d" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=Duke3d - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Duke3d.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Duke3d.mak" CFG="Duke3d - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Duke3d - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE "Duke3d - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "Perforce Project" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Duke3d - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseVC6" # PROP Intermediate_Dir "ReleaseVC6" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /GX /Ot /Ow /Oi /Op /Oy /Ob1 /I "buildengine\SDL-1.2.5\include" /I "buildengine\SDL_mixer-1.2.5\include" /I ".\buildengine" /D "_CONSOLE" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "USE_I386_ASM" /D "PLATFORM_WIN32" /D "UDP_NETWORKING" /YX /J /FD /c # ADD BASE RSC /l 0xc09 /d "NDEBUG" # ADD RSC /l 0x409 /i "wsock32.lib" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib sdl_mixer.lib /nologo /subsystem:console /machine:I386 /out:"./ReleaseVC6/Duke3d.exe" /libpath:"buildengine\SDL-1.2.5\lib" /libpath:"buildengine\SDL_mixer-1.2.5\lib" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "Duke3d - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugVC6" # PROP Intermediate_Dir "DebugVC6" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /Gm /GX /ZI /Od /I "buildengine\SDL-1.2.5\include" /I "buildengine\SDL_mixer-1.2.5\include" /I ".\buildengine" /D "_CONSOLE" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "USE_I386_ASM" /D "PLATFORM_WIN32" /D "UDP_NETWORKING" /FR /YX /J /FD /GZ /c # ADD BASE RSC /l 0xc09 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib sdl_mixer.lib /nologo /subsystem:console /debug /machine:I386 /out:"./DebugVC6/Duke3d.exe" /pdbtype:sept /libpath:"buildengine\SDL-1.2.5\lib" /libpath:"buildengine\SDL_mixer-1.2.5\lib" !ENDIF # Begin Target # Name "Duke3d - Win32 Release" # Name "Duke3d - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\actors.c # End Source File # Begin Source File SOURCE=.\animlib.c # End Source File # Begin Source File SOURCE=.\config.c # End Source File # Begin Source File SOURCE=.\control.c # End Source File # Begin Source File SOURCE=.\audiolib\dsl.c # End Source File # Begin Source File SOURCE=.\dukemusc.c # End Source File # Begin Source File SOURCE=.\audiolib\fx_man.c # End Source File # Begin Source File SOURCE=.\game.c # End Source File # Begin Source File SOURCE=.\gamedef.c # End Source File # Begin Source File SOURCE=.\global.c # End Source File # Begin Source File SOURCE=.\keyboard.c # End Source File # Begin Source File SOURCE=.\audiolib\ll_man.c # End Source File # Begin Source File SOURCE=.\menues.c # End Source File # Begin Source File SOURCE=.\audiolib\multivoc.c # End Source File # Begin Source File SOURCE=.\audiolib\mv_mix.c # End Source File # Begin Source File SOURCE=.\audiolib\mvreverb.c # End Source File # Begin Source File SOURCE=.\audiolib\nodpmi.c # End Source File # Begin Source File SOURCE=.\audiolib\pitch.c # End Source File # Begin Source File SOURCE=.\player.c # End Source File # Begin Source File SOURCE=.\premap.c # End Source File # Begin Source File SOURCE=.\rts.c # End Source File # Begin Source File SOURCE=.\scriplib.c # End Source File # Begin Source File SOURCE=.\sector.c # End Source File # Begin Source File SOURCE=.\sounds.c # End Source File # Begin Source File SOURCE=.\audiolib\user.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\_animlib.h # End Source File # Begin Source File SOURCE=.\_functio.h # End Source File # Begin Source File SOURCE=.\_rts.h # End Source File # Begin Source File SOURCE=.\animlib.h # End Source File # Begin Source File SOURCE=.\build.h # End Source File # Begin Source File SOURCE=.\config.h # End Source File # Begin Source File SOURCE=.\control.h # End Source File # Begin Source File SOURCE=.\develop.h # End Source File # Begin Source File SOURCE=.\audiolib\dsl.h # End Source File # Begin Source File SOURCE=.\duke3d.h # End Source File # Begin Source File SOURCE=.\dukeunix.h # End Source File # Begin Source File SOURCE=.\dukewin.h # End Source File # Begin Source File SOURCE=.\file_lib.h # End Source File # Begin Source File SOURCE=.\funct.h # End Source File # Begin Source File SOURCE=.\function.h # End Source File # Begin Source File SOURCE=.\audiolib\fx_man.h # End Source File # Begin Source File SOURCE=.\fx_man.h # End Source File # Begin Source File SOURCE=.\gamedefs.h # End Source File # Begin Source File SOURCE=.\keyboard.h # End Source File # Begin Source File SOURCE=.\audiolib\ll_man.h # End Source File # Begin Source File SOURCE=.\mouse.h # End Source File # Begin Source File SOURCE=.\audiolib\multivoc.h # End Source File # Begin Source File SOURCE=.\music.h # End Source File # Begin Source File SOURCE=.\names.h # End Source File # Begin Source File SOURCE=.\audiolib\pitch.h # End Source File # Begin Source File SOURCE=.\pragmas.h # End Source File # Begin Source File SOURCE=.\rts.h # End Source File # Begin Source File SOURCE=.\scriplib.h # End Source File # Begin Source File SOURCE=.\sndcards.h # End Source File # Begin Source File SOURCE=.\soundefs.h # End Source File # Begin Source File SOURCE=.\sounds.h # End Source File # Begin Source File SOURCE=.\task_man.h # End Source File # Begin Source File SOURCE=.\types.h # End Source File # Begin Source File SOURCE=.\audiolib\user.h # End Source File # Begin Source File SOURCE=.\util_lib.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project