//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- // _functio.h // file created by makehead.exe // these headers contain default key assignments, as well as // default button assignments and game function names // axis defaults are also included #ifndef _function_private_ #define _function_private_ #ifdef __cplusplus extern "C" { #endif char * gamefunctions[] = { "Move_Forward", "Move_Backward", "Turn_Left", "Turn_Right", "Strafe", "Fire", "Open", "Run", "AutoRun", "Jump", "Crouch", "Look_Up", "Look_Down", "Look_Left", "Look_Right", "Strafe_Left", "Strafe_Right", "Aim_Up", "Aim_Down", "Weapon_1", "Weapon_2", "Weapon_3", "Weapon_4", "Weapon_5", "Weapon_6", "Weapon_7", "Weapon_8", "Weapon_9", "Weapon_10", "Inventory", "Inventory_Left", "Inventory_Right", "Holo_Duke", "Jetpack", "NightVision", "MedKit", "TurnAround", "SendMessage", "Map", "Shrink_Screen", "Enlarge_Screen", "Center_View", "Holster_Weapon", "Show_Opponents_Weapon", "Map_Follow_Mode", "See_Coop_View", "Mouse_Aiming", "Toggle_Crosshair", "Steroids", "Quick_Kick", "Next_Weapon", "Previous_Weapon", }; #ifdef __SETUP__ #define NUMKEYENTRIES 52 static char * keydefaults[] = { "Move_Forward", "Up", "Kpad8", "Move_Backward", "Down", "Kpad2", "Turn_Left", "Left", "Kpad4", "Turn_Right", "Right", "KPad6", "Strafe", "LAlt", "RAlt", "Fire", "LCtrl", "RCtrl", "Open", "Space", "", "Run", "LShift", "RShift", "AutoRun", "CapLck", "", "Jump", "A", "/", "Crouch", "Z", "", "Look_Up", "PgUp", "Kpad9", "Look_Down", "PgDn", "Kpad3", "Look_Left", "Insert", "Kpad0", "Look_Right", "Delete", "Kpad.", "Strafe_Left", ",", "", "Strafe_Right", ".", "", "Aim_Up", "Home", "KPad7", "Aim_Down", "End", "Kpad1", "Weapon_1", "1", "", "Weapon_2", "2", "", "Weapon_3", "3", "", "Weapon_4", "4", "", "Weapon_5", "5", "", "Weapon_6", "6", "", "Weapon_7", "7", "", "Weapon_8", "8", "", "Weapon_9", "9", "", "Weapon_10", "0", "", "Inventory", "Enter", "KpdEnt", "Inventory_Left", "[", "", "Inventory_Right", "]", "", "Holo_Duke", "H", "", "Jetpack", "J", "", "NightVision", "N", "", "MedKit", "M", "", "TurnAround", "BakSpc", "", "SendMessage", "T", "", "Map", "Tab", "", "Shrink_Screen", "-", "Kpad-", "Enlarge_Screen", "=", "Kpad+", "Center_View", "KPad5", "", "Holster_Weapon", "ScrLck", "", "Show_Opponents_Weapon", "W", "", "Map_Follow_Mode", "F", "", "See_Coop_View", "K", "", "Mouse_Aiming", "U", "", "Toggle_Crosshair", "I", "", "Steroids", "R", "", "Quick_Kick", "`", "", "Next_Weapon", "'", "", "Previous_Weapon", ";", "", }; static char * mousedefaults[] = { "Fire", "Strafe", "Move_Forward", }; static char * mouseclickeddefaults[] = { "", "Open", "", }; static char * joystickdefaults[] = { "Fire", "Strafe", "Run", "Open", "Aim_Down", "Look_Right", "Aim_Up", "Look_Left", }; static char * joystickclickeddefaults[] = { "", "Inventory", "Jump", "Crouch", "", "", "", "", }; static char * mouseanalogdefaults[] = { "analog_turning", "analog_moving", }; static char * mousedigitaldefaults[] = { "", "", "", "", }; static char * gamepaddigitaldefaults[] = { "Turn_Left", "Turn_Right", "Move_Forward", "Move_Backward", }; static char * joystickanalogdefaults[] = { "analog_turning", "analog_moving", "analog_strafing", "", }; static char * joystickdigitaldefaults[] = { "", "", "", "", "", "", "Run", "", }; #endif #ifdef __cplusplus }; #endif #endif