688 lines
16 KiB
C
688 lines
16 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#if PLATFORM_DOS
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#include <conio.h>
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#endif
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#include <stdio.h>
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#include <string.h>
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#include "types.h"
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#include "sndcards.h"
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#include "fx_man.h"
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#include "music.h"
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#include "util_lib.h"
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#include "duke3d.h"
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#define LOUDESTVOLUME 150
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long backflag,numenvsnds;
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/*
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===================
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=
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= SoundStartup
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=
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===================
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*/
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void SoundStartup( void )
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{
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int32 status;
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// if they chose None lets return
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if (FXDevice == NumSoundCards) return;
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// Do special Sound Blaster, AWE32 stuff
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if (
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( FXDevice == SoundBlaster ) ||
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( FXDevice == Awe32 )
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)
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{
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int MaxVoices;
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int MaxBits;
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int MaxChannels;
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status = FX_SetupSoundBlaster
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(
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BlasterConfig, (int *)&MaxVoices, (int *)&MaxBits, (int *)&MaxChannels
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);
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}
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else
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{
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status = FX_Ok;
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}
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if ( status == FX_Ok )
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{
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if ( eightytwofifty && numplayers > 1)
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{
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status = FX_Init( FXDevice, min( NumVoices,4 ), 1, 8, 8000 );
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}
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else
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{
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status = FX_Init( FXDevice, NumVoices, NumChannels, NumBits, MixRate );
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}
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if ( status == FX_Ok )
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{
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FX_SetVolume( FXVolume );
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if (ReverseStereo == 1)
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{
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FX_SetReverseStereo(!FX_GetReverseStereo());
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}
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}
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}
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if ( status != FX_Ok )
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{
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Error( FX_ErrorString( FX_Error ));
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}
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status = FX_SetCallBack( testcallback );
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if ( status != FX_Ok )
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{
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Error( FX_ErrorString( FX_Error ));
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}
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}
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/*
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===================
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=
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= SoundShutdown
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=
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===================
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*/
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void SoundShutdown( void )
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{
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int32 status;
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// if they chose None lets return
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if (FXDevice == NumSoundCards)
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return;
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status = FX_Shutdown();
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if ( status != FX_Ok )
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{
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Error( FX_ErrorString( FX_Error ));
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}
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}
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/*
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===================
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=
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= MusicStartup
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=
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===================
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*/
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void MusicStartup( void )
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{
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int32 status;
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// if they chose None lets return
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/*if ((MusicDevice == NumSoundCards) || (eightytwofifty && numplayers > 1) )
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return;
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// satisfy AWE32 and WAVEBLASTER stuff
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BlasterConfig.Midi = MidiPort;
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// Do special Sound Blaster, AWE32 stuff
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if (
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( FXDevice == SoundBlaster ) ||
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( FXDevice == Awe32 )
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)
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{
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int MaxVoices;
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int MaxBits;
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int MaxChannels;
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FX_SetupSoundBlaster
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(
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BlasterConfig, (int *)&MaxVoices, (int *)&MaxBits, (int *)&MaxChannels
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);
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}*/
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status = MUSIC_Init( MusicDevice, MidiPort );
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if ( status == MUSIC_Ok )
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{
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MUSIC_SetVolume( MusicVolume );
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}
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else
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{
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puts("Couldn't find selected sound card, or, error w/ sound card itself.");
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SoundShutdown();
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uninittimer();
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uninitengine();
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CONTROL_Shutdown();
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CONFIG_WriteSetup();
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KB_Shutdown();
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uninitgroupfile();
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unlink("duke3d.tmp");
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exit(-1);
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}
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}
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/*
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===================
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=
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= MusicShutdown
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=
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===================
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*/
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void MusicShutdown( void )
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{
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int32 status;
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// if they chose None lets return
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if ((MusicDevice == NumSoundCards) || (eightytwofifty && numplayers > 1) )
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return;
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status = MUSIC_Shutdown();
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if ( status != MUSIC_Ok )
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{
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Error( MUSIC_ErrorString( MUSIC_ErrorCode ));
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}
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}
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int USRHOOKS_GetMem(char **ptr, unsigned long size )
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{
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*ptr = malloc(size);
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if (*ptr == NULL)
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return(USRHOOKS_Error);
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return( USRHOOKS_Ok);
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}
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int USRHOOKS_FreeMem(char *ptr)
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{
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free(ptr);
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return( USRHOOKS_Ok);
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}
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void intomenusounds(void)
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{
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static const short menusnds[] =
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{
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LASERTRIP_EXPLODE,
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DUKE_GRUNT,
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DUKE_LAND_HURT,
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CHAINGUN_FIRE,
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SQUISHED,
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KICK_HIT,
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PISTOL_RICOCHET,
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PISTOL_BODYHIT,
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PISTOL_FIRE,
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SHOTGUN_FIRE,
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BOS1_WALK,
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RPG_EXPLODE,
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PIPEBOMB_BOUNCE,
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PIPEBOMB_EXPLODE,
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NITEVISION_ONOFF,
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RPG_SHOOT,
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SELECT_WEAPON
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};
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static int menunum = 0;
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sound(menusnds[menunum++]);
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menunum %= 17;
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}
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void playmusic(char *fn)
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{
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#if PLATFORM_DOS
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short fp;
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long l;
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if(MusicToggle == 0) return;
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if(MusicDevice == NumSoundCards) return;
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if(eightytwofifty && numplayers > 1) return;
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fp = kopen4load(fn,0);
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if(fp == -1) return;
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l = kfilelength( fp );
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if(l >= 72000)
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{
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kclose(fp);
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return;
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}
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kread( fp, MusicPtr, l);
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kclose( fp );
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MUSIC_PlaySong( MusicPtr, MUSIC_LoopSong );
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#else
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if(MusicToggle == 0) return;
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if(MusicDevice == NumSoundCards) return;
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// the SDL_mixer version does more or less this same thing. --ryan.
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PlayMusic(fn);
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#endif
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}
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char loadsound(unsigned short num)
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{
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long fp, l;
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if(num >= NUM_SOUNDS || SoundToggle == 0) return 0;
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if (FXDevice == NumSoundCards) return 0;
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fp = kopen4load(sounds[num],loadfromgrouponly);
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if(fp == -1)
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{
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#if 0 // commented out, since game legitimately triggers it.
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sprintf(&fta_quotes[113][0],"Sound %s(#%d) not found.",sounds[num],num);
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FTA(113,&ps[myconnectindex]);
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#endif
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return 0;
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}
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l = kfilelength( fp );
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soundsiz[num] = l;
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Sound[num].lock = 200;
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allocache((long *)&Sound[num].ptr,l,(unsigned char *)&Sound[num].lock);
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kread( fp, Sound[num].ptr , l);
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kclose( fp );
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return 1;
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}
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int xyzsound(short num,short i,long x,long y,long z)
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{
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long sndist, cx, cy, cz, j,k;
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short pitche,pitchs,cs;
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int voice, sndang, ca, pitch;
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// if(num != 358) return 0;
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if( num >= NUM_SOUNDS ||
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FXDevice == NumSoundCards ||
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( (soundm[num]&8) && ud.lockout ) ||
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SoundToggle == 0 ||
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Sound[num].num > 3 ||
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FX_VoiceAvailable(soundpr[num]) == 0 ||
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(ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) ||
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ps[myconnectindex].gm&MODE_MENU) return -1;
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if( soundm[num]&128 )
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{
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sound(num);
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return 0;
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}
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if( soundm[num]&4 )
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{
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if(VoiceToggle==0 || (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && ud.coop != 1) ) return -1;
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for(j=0;j<NUM_SOUNDS;j++)
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for(k=0;k<Sound[j].num;k++)
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if( (Sound[j].num > 0) && (soundm[j]&4) )
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return -1;
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}
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cx = ps[screenpeek].oposx;
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cy = ps[screenpeek].oposy;
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cz = ps[screenpeek].oposz;
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cs = ps[screenpeek].cursectnum;
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ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
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sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4);
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if( i >= 0 && (soundm[num]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
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sndist = divscale14(sndist,(SHT+1));
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pitchs = soundps[num];
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pitche = soundpe[num];
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cx = klabs(pitche-pitchs);
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if(cx)
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{
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if( pitchs < pitche )
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pitch = pitchs + ( rand()%cx );
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else pitch = pitche + ( rand()%cx );
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}
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else pitch = pitchs;
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sndist += soundvo[num];
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if(sndist < 0) sndist = 0;
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if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT) )
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sndist += sndist>>5;
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switch(num)
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{
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case PIPEBOMB_EXPLODE:
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case LASERTRIP_EXPLODE:
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case RPG_EXPLODE:
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if(sndist > (6144) )
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sndist = 6144;
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if(sector[ps[screenpeek].cursectnum].lotag == 2)
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pitch -= 1024;
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break;
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default:
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if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&4) == 0)
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pitch = -768;
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if( sndist > 31444 && PN != MUSICANDSFX)
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return -1;
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break;
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}
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if( Sound[num].num > 0 && PN != MUSICANDSFX )
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{
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if( SoundOwner[num][0].i == i ) stopsound(num);
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else if( Sound[num].num > 1 ) stopsound(num);
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else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num);
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}
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if( PN == APLAYER && sprite[i].yvel == screenpeek )
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{
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sndang = 0;
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sndist = 0;
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}
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else
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{
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sndang = 2048 + ca - getangle(cx-x,cy-y);
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sndang &= 2047;
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}
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if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return 0; }
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else
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{
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if (Sound[num].lock < 200)
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Sound[num].lock = 200;
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else Sound[num].lock++;
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}
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if( soundm[num]&16 ) sndist = 0;
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if(sndist < ((255-LOUDESTVOLUME)<<6) )
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sndist = ((255-LOUDESTVOLUME)<<6);
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if( soundm[num]&1 )
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{
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unsigned short start;
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if(Sound[num].num > 0) return -1;
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start = *(unsigned short *)(Sound[num].ptr + 0x14);
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start = BUILDSWAP_INTEL16(start);
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if(*Sound[num].ptr == 'C')
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voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num],
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pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
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else
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voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num],
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pitch,sndist>>6,sndist>>6,0,soundpr[num],num);
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}
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else
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{
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if( *Sound[num].ptr == 'C')
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voice = FX_PlayVOC3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num );
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else voice = FX_PlayWAV3D( Sound[ num ].ptr,pitch,sndang>>6,sndist>>6, soundpr[num], num );
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}
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if ( voice > FX_Ok )
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{
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SoundOwner[num][Sound[num].num].i = i;
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SoundOwner[num][Sound[num].num].voice = voice;
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Sound[num].num++;
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}
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else Sound[num].lock--;
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return (voice);
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}
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void sound(short num)
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{
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short pitch,pitche,pitchs,cx;
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int voice;
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long start;
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if (FXDevice == NumSoundCards) return;
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if(SoundToggle==0) return;
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if(VoiceToggle==0 && (soundm[num]&4) ) return;
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if( (soundm[num]&8) && ud.lockout ) return;
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if(FX_VoiceAvailable(soundpr[num]) == 0) return;
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|
||
|
pitchs = soundps[num];
|
||
|
pitche = soundpe[num];
|
||
|
cx = klabs(pitche-pitchs);
|
||
|
|
||
|
if(cx)
|
||
|
{
|
||
|
if( pitchs < pitche )
|
||
|
pitch = pitchs + ( rand()%cx );
|
||
|
else pitch = pitche + ( rand()%cx );
|
||
|
}
|
||
|
else pitch = pitchs;
|
||
|
|
||
|
if(Sound[num].ptr == 0) { if( loadsound(num) == 0 ) return; }
|
||
|
else
|
||
|
{
|
||
|
if (Sound[num].lock < 200)
|
||
|
Sound[num].lock = 200;
|
||
|
else Sound[num].lock++;
|
||
|
}
|
||
|
|
||
|
if( soundm[num]&1 )
|
||
|
{
|
||
|
if(*Sound[num].ptr == 'C')
|
||
|
{
|
||
|
start = (long)*(unsigned short *)(Sound[num].ptr + 0x14);
|
||
|
voice = FX_PlayLoopedVOC( Sound[num].ptr, start, start + soundsiz[num],
|
||
|
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
start = (long)*(unsigned short *)(Sound[num].ptr + 0x14);
|
||
|
voice = FX_PlayLoopedWAV( Sound[num].ptr, start, start + soundsiz[num],
|
||
|
pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,soundpr[num],num);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if(*Sound[num].ptr == 'C')
|
||
|
voice = FX_PlayVOC3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num );
|
||
|
else
|
||
|
voice = FX_PlayWAV3D( Sound[ num ].ptr, pitch,0,255-LOUDESTVOLUME,soundpr[num], num );
|
||
|
}
|
||
|
|
||
|
if(voice > FX_Ok) return;
|
||
|
Sound[num].lock--;
|
||
|
}
|
||
|
|
||
|
int spritesound(unsigned short num, short i)
|
||
|
{
|
||
|
if(num >= NUM_SOUNDS) return -1;
|
||
|
return xyzsound(num,i,SX,SY,SZ);
|
||
|
}
|
||
|
|
||
|
void stopsound(short num)
|
||
|
{
|
||
|
if(Sound[num].num > 0)
|
||
|
{
|
||
|
FX_StopSound(SoundOwner[num][Sound[num].num-1].voice);
|
||
|
testcallback(num);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void stopenvsound(short num,short i)
|
||
|
{
|
||
|
short j, k;
|
||
|
|
||
|
if(Sound[num].num > 0)
|
||
|
{
|
||
|
k = Sound[num].num;
|
||
|
for(j=0;j<k;j++)
|
||
|
if(SoundOwner[num][j].i == i)
|
||
|
{
|
||
|
FX_StopSound(SoundOwner[num][j].voice);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void pan3dsound(void)
|
||
|
{
|
||
|
long sndist, sx, sy, sz, cx, cy, cz;
|
||
|
short sndang,ca,j,k,i,cs;
|
||
|
|
||
|
numenvsnds = 0;
|
||
|
|
||
|
if(ud.camerasprite == -1)
|
||
|
{
|
||
|
cx = ps[screenpeek].oposx;
|
||
|
cy = ps[screenpeek].oposy;
|
||
|
cz = ps[screenpeek].oposz;
|
||
|
cs = ps[screenpeek].cursectnum;
|
||
|
ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cx = sprite[ud.camerasprite].x;
|
||
|
cy = sprite[ud.camerasprite].y;
|
||
|
cz = sprite[ud.camerasprite].z;
|
||
|
cs = sprite[ud.camerasprite].sectnum;
|
||
|
ca = sprite[ud.camerasprite].ang;
|
||
|
}
|
||
|
|
||
|
for(j=0;j<NUM_SOUNDS;j++) for(k=0;k<Sound[j].num;k++)
|
||
|
{
|
||
|
i = SoundOwner[j][k].i;
|
||
|
|
||
|
sx = sprite[i].x;
|
||
|
sy = sprite[i].y;
|
||
|
sz = sprite[i].z;
|
||
|
|
||
|
if( PN == APLAYER && sprite[i].yvel == screenpeek)
|
||
|
{
|
||
|
sndang = 0;
|
||
|
sndist = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
sndang = 2048 + ca - getangle(cx-sx,cy-sy);
|
||
|
sndang &= 2047;
|
||
|
sndist = FindDistance3D((cx-sx),(cy-sy),(cz-sz)>>4);
|
||
|
if( i >= 0 && (soundm[j]&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9 )
|
||
|
sndist = divscale14(sndist,(SHT+1));
|
||
|
}
|
||
|
|
||
|
sndist += soundvo[j];
|
||
|
if(sndist < 0) sndist = 0;
|
||
|
|
||
|
if( sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT) )
|
||
|
sndist += sndist>>5;
|
||
|
|
||
|
if(PN == MUSICANDSFX && SLT < 999)
|
||
|
numenvsnds++;
|
||
|
|
||
|
switch(j)
|
||
|
{
|
||
|
case PIPEBOMB_EXPLODE:
|
||
|
case LASERTRIP_EXPLODE:
|
||
|
case RPG_EXPLODE:
|
||
|
if(sndist > (6144)) sndist = (6144);
|
||
|
break;
|
||
|
default:
|
||
|
if( sndist > 31444 && PN != MUSICANDSFX)
|
||
|
{
|
||
|
stopsound(j);
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(Sound[j].ptr == 0 && loadsound(j) == 0 ) continue;
|
||
|
if( soundm[j]&16 ) sndist = 0;
|
||
|
|
||
|
if(sndist < ((255-LOUDESTVOLUME)<<6) )
|
||
|
sndist = ((255-LOUDESTVOLUME)<<6);
|
||
|
|
||
|
FX_Pan3D(SoundOwner[j][k].voice,sndang>>6,sndist>>6);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void testcallback(unsigned long _num)
|
||
|
{
|
||
|
long num = (long) _num;
|
||
|
|
||
|
short tempi,tempj,tempk;
|
||
|
|
||
|
if(num < 0)
|
||
|
{
|
||
|
if(lumplockbyte[-num] >= 200)
|
||
|
lumplockbyte[-num]--;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
tempk = Sound[num].num;
|
||
|
|
||
|
if(tempk > 0)
|
||
|
{
|
||
|
if( (soundm[num]&16) == 0)
|
||
|
for(tempj=0;tempj<tempk;tempj++)
|
||
|
{
|
||
|
tempi = SoundOwner[num][tempj].i;
|
||
|
if(sprite[tempi].picnum == MUSICANDSFX && sector[sprite[tempi].sectnum].lotag < 3 && sprite[tempi].lotag < 999)
|
||
|
{
|
||
|
hittype[tempi].temp_data[0] = 0;
|
||
|
if( (tempj + 1) < tempk )
|
||
|
{
|
||
|
SoundOwner[num][tempj].voice = SoundOwner[num][tempk-1].voice;
|
||
|
SoundOwner[num][tempj].i = SoundOwner[num][tempk-1].i;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Sound[num].num--;
|
||
|
SoundOwner[num][tempk-1].i = -1;
|
||
|
}
|
||
|
|
||
|
Sound[num].lock--;
|
||
|
}
|
||
|
|
||
|
void clearsoundlocks(void)
|
||
|
{
|
||
|
long i;
|
||
|
|
||
|
for(i=0;i<NUM_SOUNDS;i++)
|
||
|
if(Sound[i].lock >= 200)
|
||
|
Sound[i].lock = 199;
|
||
|
|
||
|
for(i=0;i<11;i++)
|
||
|
if(lumplockbyte[i] >= 200)
|
||
|
lumplockbyte[i] = 199;
|
||
|
}
|