90 lines
2.8 KiB
C
90 lines
2.8 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1994 - Jim Dose
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef __MUSIC_H
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#define __MUSIC_H
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#include "duke3d.h"
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#include "sndcards.h"
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extern int MUSIC_ErrorCode;
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enum MUSIC_ERRORS
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{
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MUSIC_Warning = -2,
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MUSIC_Error = -1,
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MUSIC_Ok = 0,
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MUSIC_ASSVersion,
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MUSIC_SoundCardError,
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MUSIC_MPU401Error,
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MUSIC_InvalidCard,
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MUSIC_MidiError,
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MUSIC_TaskManError,
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MUSIC_FMNotDetected,
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MUSIC_DPMI_Error
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};
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typedef struct
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{
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unsigned long tickposition;
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unsigned long milliseconds;
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unsigned int measure;
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unsigned int beat;
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unsigned int tick;
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} songposition;
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#define MUSIC_LoopSong ( 1 == 1 )
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#define MUSIC_PlayOnce ( !MUSIC_LoopSong )
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char *MUSIC_ErrorString( int ErrorNumber );
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int MUSIC_Init( int SoundCard, int Address );
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int MUSIC_Shutdown( void );
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void MUSIC_SetMaxFMMidiChannel( int channel );
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void MUSIC_SetVolume( int volume );
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void MUSIC_SetMidiChannelVolume( int channel, int volume );
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void MUSIC_ResetMidiChannelVolumes( void );
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int MUSIC_GetVolume( void );
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void MUSIC_SetLoopFlag( int loopflag );
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int MUSIC_SongPlaying( void );
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void MUSIC_Continue( void );
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void MUSIC_Pause( void );
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int MUSIC_StopSong( void );
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int MUSIC_PlaySong( unsigned char *song, int loopflag );
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void MUSIC_SetContext( int context );
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int MUSIC_GetContext( void );
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void MUSIC_SetSongTick( unsigned long PositionInTicks );
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void MUSIC_SetSongTime( unsigned long milliseconds );
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void MUSIC_SetSongPosition( int measure, int beat, int tick );
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void MUSIC_GetSongPosition( songposition *pos );
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void MUSIC_GetSongLength( songposition *pos );
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int MUSIC_FadeVolume( int tovolume, int milliseconds );
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int MUSIC_FadeActive( void );
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void MUSIC_StopFade( void );
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void MUSIC_RerouteMidiChannel( int channel, int cdecl ( *function )( int event, int c1, int c2 ) );
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void MUSIC_RegisterTimbreBank( unsigned char *timbres );
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#endif
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