242 lines
7.0 KiB
C
242 lines
7.0 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef _keyboard_public
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#define _keyboard_public
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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=============================================================================
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DEFINES
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=============================================================================
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*/
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typedef uint8 kb_scancode;
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#define sc_None 0
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#define sc_Bad 0xff
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#define sc_Comma 0x33
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#define sc_Period 0x34
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#define sc_Return 0x1c
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#define sc_Enter sc_Return
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#define sc_Escape 0x01
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#define sc_Space 0x39
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#define sc_BackSpace 0x0e
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#define sc_Tab 0x0f
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#define sc_LeftAlt 0x38
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#define sc_LeftControl 0x1d
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#define sc_CapsLock 0x3a
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#define sc_LeftShift 0x2a
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#define sc_RightShift 0x36
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#define sc_F1 0x3b
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#define sc_F2 0x3c
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#define sc_F3 0x3d
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#define sc_F4 0x3e
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#define sc_F5 0x3f
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#define sc_F6 0x40
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#define sc_F7 0x41
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#define sc_F8 0x42
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#define sc_F9 0x43
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#define sc_F10 0x44
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#define sc_F11 0x57
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#define sc_F12 0x58
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#define sc_Kpad_Star 0x37
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#define sc_Pause 0x59
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#define sc_ScrollLock 0x46
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#define sc_NumLock 0x45
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#define sc_Slash 0x35
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#define sc_SemiColon 0x27
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#define sc_Quote 0x28
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#define sc_Tilde 0x29
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#define sc_BackSlash 0x2b
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#define sc_OpenBracket 0x1a
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#define sc_CloseBracket 0x1b
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#define sc_1 0x02
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#define sc_2 0x03
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#define sc_3 0x04
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#define sc_4 0x05
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#define sc_5 0x06
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#define sc_6 0x07
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#define sc_7 0x08
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#define sc_8 0x09
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#define sc_9 0x0a
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#define sc_0 0x0b
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#define sc_Minus 0x0c
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#define sc_Equals 0x0d
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#define sc_Plus 0x0d
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#define sc_kpad_1 0x4f
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#define sc_kpad_2 0x50
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#define sc_kpad_3 0x51
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#define sc_kpad_4 0x4b
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#define sc_kpad_5 0x4c
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#define sc_kpad_6 0x4d
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#define sc_kpad_7 0x47
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#define sc_kpad_8 0x48
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#define sc_kpad_9 0x49
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#define sc_kpad_0 0x52
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#define sc_kpad_Minus 0x4a
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#define sc_kpad_Plus 0x4e
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#define sc_kpad_Period 0x53
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#define sc_A 0x1e
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#define sc_B 0x30
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#define sc_C 0x2e
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#define sc_D 0x20
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#define sc_E 0x12
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#define sc_F 0x21
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#define sc_G 0x22
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#define sc_H 0x23
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#define sc_I 0x17
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#define sc_J 0x24
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#define sc_K 0x25
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#define sc_L 0x26
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#define sc_M 0x32
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#define sc_N 0x31
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#define sc_O 0x18
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#define sc_P 0x19
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#define sc_Q 0x10
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#define sc_R 0x13
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#define sc_S 0x1f
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#define sc_T 0x14
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#define sc_U 0x16
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#define sc_V 0x2f
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#define sc_W 0x11
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#define sc_X 0x2d
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#define sc_Y 0x15
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#define sc_Z 0x2c
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// Extended scan codes
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#define sc_UpArrow 0x5a
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#define sc_DownArrow 0x6a
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#define sc_LeftArrow 0x6b
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#define sc_RightArrow 0x6c
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#define sc_Insert 0x5e
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#define sc_Delete 0x5f
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#define sc_Home 0x61
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#define sc_End 0x62
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#define sc_PgUp 0x63
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#define sc_PgDn 0x64
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#define sc_RightAlt 0x65
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#define sc_RightControl 0x66
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#define sc_kpad_Slash 0x67
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#define sc_kpad_Enter 0x68
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#define sc_PrintScreen 0x69
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#define sc_LastScanCode 0x6e
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// AZERTY hacks...
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#define sc_INTL1 0x70
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#define sc_INTL2 0x71
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#define sc_INTL3 0x72
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#define sc_INTL4 0x73
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#define sc_INTL5 0x74
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#define sc_INTL6 0x75
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#define sc_INTL7 0x76
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#define sc_INTL8 0x77
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#define sc_INTL9 0x78
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#define sc_INTL10 0x79
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#define sc_INTL11 0x7a
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#define sc_INTL12 0x7b
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#define sc_INTL13 0x7c
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#define sc_INTL14 0x7d
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#define sc_INTL15 0x7e
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// Ascii scan codes
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#define asc_Enter 13
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#define asc_Escape 27
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#define asc_BackSpace 8
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#define asc_Tab 9
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#define asc_Space 32
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#define MAXKEYBOARDSCAN 255
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/*
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=============================================================================
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GLOBAL VARIABLES
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=============================================================================
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*/
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extern volatile byte KB_KeyDown[ MAXKEYBOARDSCAN ]; // Keyboard state array
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extern volatile kb_scancode KB_LastScan;
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/*
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=============================================================================
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MACROS
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=============================================================================
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*/
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#define KB_GetLastScanCode() ( KB_LastScan )
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#define KB_SetLastScanCode( scancode ) { KB_LastScan = ( scancode ); }
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#define KB_ClearLastScanCode() { KB_SetLastScanCode( sc_None ); }
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#define KB_KeyPressed( scan ) ( KB_KeyDown[ ( scan ) ] != 0 )
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#define KB_ClearKeyDown( scan ) { KB_KeyDown[ ( scan ) ] = false; }
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/*
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=============================================================================
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FUNCTION PROTOTYPES
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=============================================================================
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*/
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void KB_KeyEvent( int scancode, boolean keypressed ); // Interprets scancodes
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boolean KB_KeyWaiting( void ); // Checks if a character is waiting in the keyboard queue
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char KB_Getch( void ); // Gets the next keypress
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void KB_Addch( char ch ); // Adds key to end of queue
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void KB_FlushKeyboardQueue( void ); // Empties the keyboard queue of all waiting characters.
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void KB_ClearKeysDown( void ); // Clears all keys down flags.
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char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
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kb_scancode KB_StringToScanCode( char * string ); // convert a string into a scancode
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void KB_TurnKeypadOn( void ); // turn the keypad on
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void KB_TurnKeypadOff( void ); // turn the keypad off
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boolean KB_KeypadActive( void ); // check whether keypad is active
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void KB_Startup( void );
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void KB_Shutdown( void );
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#ifdef __cplusplus
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};
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#endif
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#endif
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