137 lines
4.6 KiB
C
137 lines
4.6 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1994 - Jim Dose
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#ifndef __FX_MAN_H
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#define __FX_MAN_H
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#include "sndcards.h"
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typedef struct
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{
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long MaxVoices;
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long MaxSampleBits;
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long MaxChannels;
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} fx_device;
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#define MonoFx 1
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#define StereoFx 2
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typedef struct
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{
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unsigned long Address;
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unsigned long Type;
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unsigned long Interrupt;
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unsigned long Dma8;
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unsigned long Dma16;
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unsigned long Midi;
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unsigned long Emu;
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} fx_blaster_config;
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enum FX_ERRORS
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{
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FX_Warning = -2,
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FX_Error = -1,
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FX_Ok = 0,
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FX_ASSVersion,
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FX_BlasterError,
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FX_SoundCardError,
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FX_InvalidCard,
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FX_MultiVocError,
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FX_DPMI_Error
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};
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enum fx_BLASTER_Types
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{
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fx_SB = 1,
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fx_SBPro = 2,
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fx_SB20 = 3,
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fx_SBPro2 = 4,
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fx_SB16 = 6
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};
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char *FX_ErrorString( int ErrorNumber );
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int FX_SetupCard( int SoundCard, fx_device *device );
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int FX_GetBlasterSettings( fx_blaster_config *blaster );
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int FX_SetupSoundBlaster( fx_blaster_config blaster, int *MaxVoices, int *MaxSampleBits, int *MaxChannels );
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int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate );
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int FX_Shutdown( void );
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int FX_SetCallBack( void ( *function )( unsigned long ) );
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void FX_SetVolume( int volume );
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int FX_GetVolume( void );
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void FX_SetReverseStereo( int setting );
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int FX_GetReverseStereo( void );
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void FX_SetReverb( int reverb );
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void FX_SetFastReverb( int reverb );
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int FX_GetMaxReverbDelay( void );
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int FX_GetReverbDelay( void );
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void FX_SetReverbDelay( int delay );
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int FX_VoiceAvailable( int priority );
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int FX_SetPan( int handle, int vol, int left, int right );
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int FX_SetPitch( int handle, int pitchoffset );
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int FX_SetFrequency( int handle, int frequency );
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int FX_PlayVOC( char *ptr, int pitchoffset, int vol, int left, int right,
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int priority, unsigned long callbackval );
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int FX_PlayLoopedVOC( char *ptr, long loopstart, long loopend,
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int pitchoffset, int vol, int left, int right, int priority,
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unsigned long callbackval );
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int FX_PlayWAV( char *ptr, int pitchoffset, int vol, int left, int right,
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int priority, unsigned long callbackval );
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int FX_PlayLoopedWAV( char *ptr, long loopstart, long loopend,
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int pitchoffset, int vol, int left, int right, int priority,
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unsigned long callbackval );
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int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance,
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int priority, unsigned long callbackval );
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int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance,
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int priority, unsigned long callbackval );
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int FX_PlayRaw( char *ptr, unsigned long length, unsigned rate,
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int pitchoffset, int vol, int left, int right, int priority,
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unsigned long callbackval );
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int FX_PlayLoopedRaw( char *ptr, unsigned long length, char *loopstart,
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char *loopend, unsigned rate, int pitchoffset, int vol, int left,
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int right, int priority, unsigned long callbackval );
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int FX_Pan3D( int handle, int angle, int distance );
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int FX_SoundActive( int handle );
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int FX_SoundsPlaying( void );
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int FX_StopSound( int handle );
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int FX_StopAllSounds( void );
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int FX_StartDemandFeedPlayback( void ( *function )( char **ptr, unsigned long *length ),
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int rate, int pitchoffset, int vol, int left, int right,
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int priority, unsigned long callbackval );
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int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) );
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void FX_StopRecord( void );
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void PlayMusic(char *_filename);
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// API addition: Call this when you reload/ditch a pile of sound effects.
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// (mapchange? Dunno if duke3d blindly loads all sounds at startup).
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// Implicitly stops all playing sounds and music. --ryan.
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void FX_CleanCache(void);
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#endif
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