340 lines
8.0 KiB
Plaintext
340 lines
8.0 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="Duke3d" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=Duke3d - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Duke3d.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Duke3d.mak" CFG="Duke3d - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Duke3d - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "Duke3d - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "Perforce Project"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Duke3d - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseVC6"
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# PROP Intermediate_Dir "ReleaseVC6"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /GX /Ot /Ow /Oi /Op /Oy /Ob1 /I "buildengine\SDL-1.2.5\include" /I "buildengine\SDL_mixer-1.2.5\include" /I ".\buildengine" /D "_CONSOLE" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "USE_I386_ASM" /D "PLATFORM_WIN32" /D "UDP_NETWORKING" /YX /J /FD /c
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# ADD BASE RSC /l 0xc09 /d "NDEBUG"
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# ADD RSC /l 0x409 /i "wsock32.lib" /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib sdl_mixer.lib /nologo /subsystem:console /machine:I386 /out:"./ReleaseVC6/Duke3d.exe" /libpath:"buildengine\SDL-1.2.5\lib" /libpath:"buildengine\SDL_mixer-1.2.5\lib"
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# SUBTRACT LINK32 /debug
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!ELSEIF "$(CFG)" == "Duke3d - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "DebugVC6"
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# PROP Intermediate_Dir "DebugVC6"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /Gm /GX /ZI /Od /I "buildengine\SDL-1.2.5\include" /I "buildengine\SDL_mixer-1.2.5\include" /I ".\buildengine" /D "_CONSOLE" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "USE_I386_ASM" /D "PLATFORM_WIN32" /D "UDP_NETWORKING" /FR /YX /J /FD /GZ /c
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# ADD BASE RSC /l 0xc09 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib sdl_mixer.lib /nologo /subsystem:console /debug /machine:I386 /out:"./DebugVC6/Duke3d.exe" /pdbtype:sept /libpath:"buildengine\SDL-1.2.5\lib" /libpath:"buildengine\SDL_mixer-1.2.5\lib"
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!ENDIF
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# Begin Target
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# Name "Duke3d - Win32 Release"
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# Name "Duke3d - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\actors.c
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# End Source File
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# Begin Source File
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SOURCE=.\animlib.c
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# End Source File
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# Begin Source File
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SOURCE=.\config.c
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# End Source File
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# Begin Source File
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SOURCE=.\control.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\dsl.c
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# End Source File
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# Begin Source File
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SOURCE=.\dukemusc.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\fx_man.c
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# End Source File
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# Begin Source File
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SOURCE=.\game.c
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# End Source File
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# Begin Source File
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SOURCE=.\gamedef.c
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# End Source File
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# Begin Source File
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SOURCE=.\global.c
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# End Source File
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# Begin Source File
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SOURCE=.\keyboard.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\ll_man.c
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# End Source File
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# Begin Source File
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SOURCE=.\menues.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\multivoc.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\mv_mix.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\mvreverb.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\nodpmi.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\pitch.c
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# End Source File
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# Begin Source File
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SOURCE=.\player.c
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# End Source File
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# Begin Source File
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SOURCE=.\premap.c
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# End Source File
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# Begin Source File
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SOURCE=.\rts.c
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# End Source File
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# Begin Source File
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SOURCE=.\scriplib.c
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# End Source File
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# Begin Source File
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SOURCE=.\sector.c
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# End Source File
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# Begin Source File
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SOURCE=.\sounds.c
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\user.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\_animlib.h
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# End Source File
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# Begin Source File
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SOURCE=.\_functio.h
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# End Source File
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# Begin Source File
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SOURCE=.\_rts.h
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# End Source File
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# Begin Source File
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SOURCE=.\animlib.h
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# End Source File
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# Begin Source File
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SOURCE=.\build.h
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# End Source File
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# Begin Source File
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SOURCE=.\config.h
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# End Source File
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# Begin Source File
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SOURCE=.\control.h
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# End Source File
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# Begin Source File
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SOURCE=.\develop.h
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\dsl.h
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# End Source File
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# Begin Source File
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SOURCE=.\duke3d.h
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# End Source File
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# Begin Source File
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SOURCE=.\dukeunix.h
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# End Source File
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SOURCE=.\dukewin.h
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SOURCE=.\file_lib.h
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# End Source File
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# Begin Source File
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SOURCE=.\funct.h
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# End Source File
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SOURCE=.\function.h
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\fx_man.h
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# End Source File
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# Begin Source File
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SOURCE=.\fx_man.h
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# End Source File
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# Begin Source File
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SOURCE=.\gamedefs.h
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# End Source File
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# Begin Source File
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SOURCE=.\keyboard.h
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\ll_man.h
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# End Source File
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# Begin Source File
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SOURCE=.\mouse.h
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\multivoc.h
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# End Source File
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# Begin Source File
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SOURCE=.\music.h
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# End Source File
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SOURCE=.\names.h
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\pitch.h
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# End Source File
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# Begin Source File
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SOURCE=.\pragmas.h
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# End Source File
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SOURCE=.\rts.h
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# End Source File
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# Begin Source File
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SOURCE=.\scriplib.h
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# End Source File
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SOURCE=.\sndcards.h
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# End Source File
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# Begin Source File
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SOURCE=.\soundefs.h
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# End Source File
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# Begin Source File
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SOURCE=.\sounds.h
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# End Source File
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# Begin Source File
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SOURCE=.\task_man.h
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# End Source File
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SOURCE=.\types.h
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# End Source File
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# Begin Source File
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SOURCE=.\audiolib\user.h
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# End Source File
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# Begin Source File
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SOURCE=.\util_lib.h
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# End Target
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# End Project
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