duke3d/buildengine/sdl_driver.c

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/*
* An SDL replacement for BUILD's VESA code.
*
* Written by Ryan C. Gordon. (icculus@clutteredmind.org)
*
* Please do NOT harrass Ken Silverman about any code modifications
* (including this file) to BUILD.
*/
/*
* "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
* Ken Silverman's official web site: "http://www.advsys.net/ken"
* See the included license file "BUILDLIC.TXT" for license info.
* This file IS NOT A PART OF Ken Silverman's original release
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#ifndef PLATFORM_WIN32
#include <sys/param.h>
#endif
#include "platform.h"
#if (!defined PLATFORM_SUPPORTS_SDL)
#error This platform apparently does not use SDL. Do not compile this.
#endif
#include "SDL.h"
#include "build.h"
#include "display.h"
#include "pragmas.h"
#include "engine.h"
#if (defined USE_OPENGL)
#include "buildgl.h"
#endif
/* need VirtualProtect() from win32 API... */
#if ((defined PLATFORM_WIN32) && (defined USE_I386_ASM))
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
typedef enum
{
RENDERER_SOFTWARE,
RENDERER_OPENGL3D,
RENDERER_TOTAL
} sdl_renderer_type;
const char *renderer_name[RENDERER_TOTAL];
#define ENVRSTR_RENDERER_SOFTWARE "software"
#define ENVRSTR_RENDERER_OPENGL3D "opengl3d"
static sdl_renderer_type renderer = RENDERER_SOFTWARE;
/* !!! ugh. Clean this up. */
#if (!defined __WATCOMC__)
#include "a.h"
#else
extern long setvlinebpl(long);
#pragma aux setvlinebpl parm [eax];
#endif /* __WATCOMC__ */
#include "cache1d.h"
/*
* !!! I'd like this to be temporary. --ryan.
* !!! That is, the self-modifying part, so I can ditch the mprotect() stuff.
*/
#if ((defined PLATFORM_UNIX) && (defined USE_I386_ASM))
#include <sys/mman.h>
#include <limits.h>
#ifndef PAGESIZE
#define PAGESIZE 4096
#endif
#endif
#ifdef PLATFORM_MACOSX
#include <CoreServices/CoreServices.h>
#endif
/*
* !!! remove the surface_end checks, for speed's sake. They are a
* !!! needed safety right now. --ryan.
*/
#define DEFAULT_MAXRESWIDTH 1600
#define DEFAULT_MAXRESHEIGHT 1200
#define UNLOCK_SURFACE_AND_RETURN if (SDL_MUSTLOCK(surface)) SDL_UnlockSurface(surface); return;
static unsigned char tempbuf[MAXWALLS];
static char pcxheader[128] =
{
0xa,0x5,0x1,0x8,0x0,0x0,0x0,0x0,0x3f,0x1,0xc7,0x0,
0x40,0x1,0xc8,0x0,0x0,0x0,0x0,0x8,0x8,0x8,0x10,0x10,
0x10,0x18,0x18,0x18,0x20,0x20,0x20,0x28,0x28,0x28,0x30,0x30,
0x30,0x38,0x38,0x38,0x40,0x40,0x40,0x48,0x48,0x48,0x50,0x50,
0x50,0x58,0x58,0x58,0x60,0x60,0x60,0x68,0x68,0x68,0x70,0x70,
0x70,0x78,0x78,0x78,0x0,0x1,0x40,0x1,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,
};
static char vgapal16[48] =
{
00,00,00,00,00,42,00,42,00,00,42,42,42,00,00,42,00,42,42,21,00,42,42,42,
21,21,21,21,21,63,21,63,21,21,63,63,63,21,21,63,21,63,63,63,21,63,63,63,
};
int _argc = 0;
char **_argv = NULL;
/* !!! move these elsewhere? */
long xres, yres, bytesperline, frameplace, imageSize, maxpages;
char *screen, vesachecked;
long buffermode, origbuffermode, linearmode;
char permanentupdate = 0, vgacompatible;
SDL_Surface *surface = NULL; /* This isn't static so that we can use it elsewhere AH */
static int debug_hall_of_mirrors = 0;
static Uint32 sdl_flags = SDL_HWPALETTE;
static long mouse_x = 0;
static long mouse_y = 0;
static long mouse_relative_x = 0;
static long mouse_relative_y = 0;
static short mouse_buttons = 0;
static int mouse_grabbed = 0;
static unsigned int lastkey = 0;
static SDL_TimerID primary_timer = NULL;
/* so we can make use of setcolor16()... - DDOI */
static unsigned char drawpixel_color=0;
/* These hold the colors for the 256 color palette when in 16-color mode - DDOI */
static char backup_palette[48];
static int in_egapalette = 0;
/* The standard EGA palette in BUILD format - DDOI */
static char egapalette[] = { 0, 0, 0,
0, 0, 42,
0, 42, 0,
0, 42, 42,
42, 0, 0,
42, 0, 42,
42, 21, 0,
42, 42, 42,
21, 21, 21,
21, 21, 63,
21, 63, 21,
21, 63, 63,
63, 21, 21,
63, 21, 63,
63, 63, 21,
63, 63, 63
};
static unsigned int scancodes[SDLK_LAST];
static long last_render_ticks = 0;
long total_render_time = 1;
long total_rendered_frames = 0;
static char *titlelong = NULL;
static char *titleshort = NULL;
void restore256_palette (void);
void set16color_palette (void);
static FILE *_sdl_debug_file = NULL;
#ifdef DC
#define sdldebug(fmt,args...) printf("BUILDSDL: " fmt "\n",##args)
#else
static __inline void __out_sdldebug(const char *subsystem,
const char *fmt, va_list ap)
{
fprintf(_sdl_debug_file, "%s: ", subsystem);
vfprintf(_sdl_debug_file, fmt, ap);
fprintf(_sdl_debug_file, "\n");
fflush(_sdl_debug_file);
} /* __out_sdldebug */
static void sdldebug(const char *fmt, ...)
{
va_list ap;
if (_sdl_debug_file)
{
va_start(ap, fmt);
__out_sdldebug("BUILDSDL", fmt, ap);
va_end(ap);
} /* if */
} /* sdldebug */
#endif
#if (defined USE_OPENGL)
void sgldebug(const char *fmt, ...)
{
va_list ap;
if (_sdl_debug_file)
{
va_start(ap, fmt);
__out_sdldebug("BUILDSDL/GL", fmt, ap);
va_end(ap);
} /* if */
} /* sgldebug */
#endif
static void __append_sdl_surface_flag(SDL_Surface *_surface, char *str,
size_t strsize, Uint32 flag,
const char *flagstr)
{
if (_surface->flags & flag)
{
if ( (strlen(str) + strlen(flagstr)) >= (strsize - 1) )
strcpy(str + (strsize - 5), " ...");
else
strcat(str, flagstr);
} /* if */
} /* append_sdl_surface_flag */
#define append_sdl_surface_flag(a, b, c, fl) __append_sdl_surface_flag(a, b, c, fl, " " #fl)
#define print_tf_state(str, val) sdldebug("%s: {%s}", str, (val) ? "true" : "false" )
static void output_surface_info(SDL_Surface *_surface)
{
const SDL_VideoInfo *info;
char f[256];
if (!_sdl_debug_file)
return;
if (_surface == NULL)
{
sdldebug("-WARNING- You've got a NULL screen surface!");
}
else
{
f[0] = '\0';
sdldebug("screen surface is (%dx%dx%dbpp).",
_surface->w, _surface->h, _surface->format->BitsPerPixel);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_SWSURFACE);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_HWSURFACE);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_ASYNCBLIT);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_ANYFORMAT);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_HWPALETTE);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_DOUBLEBUF);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_FULLSCREEN);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_OPENGL);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_OPENGLBLIT);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_RESIZABLE);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_NOFRAME);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_HWACCEL);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_SRCCOLORKEY);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_RLEACCELOK);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_RLEACCEL);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_SRCALPHA);
append_sdl_surface_flag(_surface, f, sizeof (f), SDL_PREALLOC);
if (f[0] == '\0')
strcpy(f, " (none)");
sdldebug("New vidmode flags:%s", f);
info = SDL_GetVideoInfo();
assert(info != NULL);
print_tf_state("hardware surface available", info->hw_available);
print_tf_state("window manager available", info->wm_available);
print_tf_state("accelerated hardware->hardware blits", info->blit_hw);
print_tf_state("accelerated hardware->hardware colorkey blits", info->blit_hw_CC);
print_tf_state("accelerated hardware->hardware alpha blits", info->blit_hw_A);
print_tf_state("accelerated software->hardware blits", info->blit_sw);
print_tf_state("accelerated software->hardware colorkey blits", info->blit_sw_CC);
print_tf_state("accelerated software->hardware alpha blits", info->blit_sw_A);
print_tf_state("accelerated color fills", info->blit_fill);
sdldebug("video memory: (%d)", info->video_mem);
} /* else */
} /* output_surface_info */
static void output_driver_info(void)
{
char buffer[256];
if (!_sdl_debug_file)
return;
sdldebug("Using BUILD renderer \"%s\".", renderer_name[renderer]);
if (SDL_VideoDriverName(buffer, sizeof (buffer)) == NULL)
{
sdldebug("-WARNING- SDL_VideoDriverName() returned NULL!");
} /* if */
else
{
sdldebug("Using SDL video driver \"%s\".", buffer);
} /* else */
} /* output_driver_info */
static Uint8 *get_framebuffer(void)
{
assert(renderer != RENDERER_OPENGL3D);
if (renderer == RENDERER_SOFTWARE)
return((Uint8 *) surface->pixels);
else if (renderer == RENDERER_OPENGL3D)
return((Uint8 *) frameplace);
return(NULL);
} /* get_framebuffer */
int using_opengl(void)
{
return(renderer == RENDERER_OPENGL3D);
} /* using_opengl */
/*
* !!! This is almost an entire copy of the original setgamemode().
* !!! Figure out what is needed for just 2D mode, and separate that
* !!! out. Then, place the original setgamemode() back into engine.c,
* !!! and remove our simple implementation (and this function.)
* !!! Just be sure to keep the non-DOS things, like the window's
* !!! titlebar caption. --ryan.
*/
static char screenalloctype = 255;
static void init_new_res_vars(int davidoption)
{
int i = 0;
int j = 0;
setupmouse();
SDL_WM_SetCaption(titlelong, titleshort);
xdim = xres = surface->w;
ydim = yres = surface->h;
bytesperline = surface->w;
vesachecked = 1;
vgacompatible = 1;
linearmode = 1;
qsetmode = surface->h;
activepage = visualpage = 0;
horizlookup = horizlookup2 = NULL;
if (renderer == RENDERER_OPENGL3D)
frameplace = (long) NULL;
else
frameplace = (long) ( ((Uint8 *) surface->pixels) );
if (screen != NULL)
{
if (screenalloctype == 0) kkfree((void *)screen);
if (screenalloctype == 1) suckcache((long *)screen);
screen = NULL;
} /* if */
if (davidoption != -1)
{
switch(vidoption)
{
case 1:i = xdim*ydim; break;
case 2: xdim = 320; ydim = 200; i = xdim*ydim; break;
case 6: xdim = 320; ydim = 200; i = 131072; break;
default: assert(0);
}
j = ydim*4*sizeof(long); /* Leave room for horizlookup&horizlookup2 */
screenalloctype = 0;
if ((screen = (char *)kkmalloc(i+(j<<1))) == NULL)
{
allocache((long *)&screen,i+(j<<1),&permanentlock);
screenalloctype = 1;
}
/* !!! FIXME: Should screen get allocated above if in opengl3d mode? */
if (renderer == RENDERER_OPENGL3D)
frameplace = (long) NULL;
else
{
frameplace = FP_OFF(screen);
horizlookup = (long *)(frameplace+i);
horizlookup2 = (long *)(frameplace+i+j);
} /* else */
} /* if */
j = 0;
for(i = 0; i <= ydim; i++)
{
ylookup[i] = j;
j += bytesperline;
} /* for */
horizycent = ((ydim*4)>>1);
/* Force drawrooms to call dosetaspect & recalculate stuff */
oxyaspect = oxdimen = oviewingrange = -1;
setvlinebpl(bytesperline);
if (davidoption != -1)
{
setview(0L,0L,xdim-1,ydim-1);
clearallviews(0L);
} /* if */
setbrightness((char) curbrightness, (unsigned char *) &palette[0]);
if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); }
} /* init_new_res_vars */
static void go_to_new_vid_mode(int vidoption, int w, int h)
{
getvalidvesamodes();
SDL_ClearError();
surface = SDL_SetVideoMode(w, h, 8, sdl_flags);
if (surface == NULL)
{
fprintf(stderr, "BUILDSDL: Failed to set %dx%d video mode!\n"
"BUILDSDL: SDL_Error() says [%s].\n",
w, h, SDL_GetError());
SDL_Quit();
exit(13);
} /* if */
output_surface_info(surface);
init_new_res_vars(vidoption);
} /* go_to_new_vid_mode */
static __inline int sdl_mouse_button_filter(SDL_MouseButtonEvent const *event)
{
/*
* What bits BUILD expects:
* 0 left button pressed if 1
* 1 right button pressed if 1
* 2 middle button pressed if 1
*
* (That is, this is what Int 33h (AX=0x05) returns...)
*
* additionally 3&4 are set for the mouse wheel
*/
Uint8 button = event->button;
if (button >= sizeof (mouse_buttons) * 8)
return(0);
if (button == SDL_BUTTON_RIGHT)
button = SDL_BUTTON_MIDDLE;
else if (button == SDL_BUTTON_MIDDLE)
button = SDL_BUTTON_RIGHT;
if (((const SDL_MouseButtonEvent*)event)->state)
mouse_buttons |= 1<<(button-1);
else if (button != 4 && button != 5)
mouse_buttons ^= 1<<(button-1);
#if 0
Uint8 bmask = SDL_GetMouseState(NULL, NULL);
mouse_buttons = 0;
if (bmask & SDL_BUTTON_LMASK) mouse_buttons |= 1;
if (bmask & SDL_BUTTON_RMASK) mouse_buttons |= 2;
if (bmask & SDL_BUTTON_MMASK) mouse_buttons |= 4;
#endif
return(0);
} /* sdl_mouse_up_filter */
static int sdl_mouse_motion_filter(SDL_Event const *event)
{
if (surface == NULL)
return(0);
if (event->type == SDL_JOYBALLMOTION)
{
mouse_relative_x = event->jball.xrel/100;
mouse_relative_y = event->jball.yrel/100;
mouse_x += mouse_relative_x;
mouse_y += mouse_relative_y;
} /* if */
else
{
if (mouse_grabbed)
{
mouse_relative_x += event->motion.xrel;
mouse_relative_y += event->motion.yrel;
mouse_x += mouse_relative_x;
mouse_y += mouse_relative_y;
} /* if */
else
{
mouse_relative_x += event->motion.x - mouse_x;
mouse_relative_y += event->motion.y - mouse_y;
mouse_x = event->motion.x;
mouse_y = event->motion.y;
} /* else */
} /* else */
if (mouse_x < 0) mouse_x = 0;
if (mouse_x > surface->w) mouse_x = surface->w;
if (mouse_y < 0) mouse_y = 0;
if (mouse_y > surface->h) mouse_y = surface->h;
return(0);
} /* sdl_mouse_motion_filter */
/**
* Attempt to flip the video surface to fullscreen or windowed mode.
* Attempts to maintain the surface's state, but makes no guarantee
* that pointers (i.e., the surface's pixels field) will be the same
* after this call.
*
* Caveats: Your surface pointers will be changing; if you have any other
* copies laying about, they are invalidated.
*
* Do NOT call this from an SDL event filter on Windows. You can
* call it based on the return values from SDL_PollEvent, etc, just
* not during the function you passed to SDL_SetEventFilter().
*
* Thread safe? Likely not.
*
* @param surface pointer to surface ptr to toggle. May be different
* pointer on return. MAY BE NULL ON RETURN IF FAILURE!
* @param flags pointer to flags to set on surface. The value pointed
* to will be XOR'd with SDL_FULLSCREEN before use. Actual
* flags set will be filled into pointer. Contents are
* undefined on failure. Can be NULL, in which case the
* surface's current flags are used.
* @return non-zero on success, zero on failure.
*/
static int attempt_fullscreen_toggle(SDL_Surface **surface, Uint32 *flags)
{
long framesize = 0;
void *pixels = NULL;
SDL_Rect clip;
Uint32 tmpflags = 0;
int w = 0;
int h = 0;
int bpp = 0;
int grabmouse = (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON);
int showmouse = SDL_ShowCursor(-1);
#if 0
SDL_Color *palette = NULL;
int ncolors = 0;
#endif
sdldebug("attempting to toggle fullscreen flag...");
if ( (!surface) || (!(*surface)) ) /* don't try if there's no surface. */
{
sdldebug("Null surface (?!). Not toggling fullscreen flag.");
return(0);
} /* if */
if (SDL_WM_ToggleFullScreen(*surface))
{
sdldebug("SDL_WM_ToggleFullScreen() seems to work on this system.");
if (flags)
*flags ^= SDL_FULLSCREEN;
return(1);
} /* if */
#if !PLATFORM_MACOSX
if ( !(SDL_GetVideoInfo()->wm_available) )
{
sdldebug("No window manager. Not toggling fullscreen flag.");
return(0);
} /* if */
#endif
sdldebug("toggling fullscreen flag The Hard Way...");
tmpflags = (*surface)->flags;
w = (*surface)->w;
h = (*surface)->h;
bpp = (*surface)->format->BitsPerPixel;
if (flags == NULL) /* use the surface's flags. */
flags = &tmpflags;
SDL_GetClipRect(*surface, &clip);
/* save the contents of the screen. */
if ( (!(tmpflags & SDL_OPENGL)) && (!(tmpflags & SDL_OPENGLBLIT)) )
{
framesize = (w * h) * ((*surface)->format->BytesPerPixel);
pixels = malloc(framesize);
if (pixels == NULL)
return(0);
memcpy(pixels, (*surface)->pixels, framesize);
} /* if */
#if 0
if ((*surface)->format->palette != NULL)
{
ncolors = (*surface)->format->palette->ncolors;
palette = malloc(ncolors * sizeof (SDL_Color));
if (palette == NULL)
{
free(pixels);
return(0);
} /* if */
memcpy(palette, (*surface)->format->palette->colors,
ncolors * sizeof (SDL_Color));
} /* if */
#endif
if (grabmouse)
SDL_WM_GrabInput(SDL_GRAB_OFF);
SDL_ShowCursor(1);
*surface = SDL_SetVideoMode(w, h, bpp, (*flags) ^ SDL_FULLSCREEN);
if (*surface != NULL)
*flags ^= SDL_FULLSCREEN;
else /* yikes! Try to put it back as it was... */
{
*surface = SDL_SetVideoMode(w, h, bpp, tmpflags);
if (*surface == NULL) /* completely screwed. */
{
if (pixels != NULL)
free(pixels);
if (palette != NULL)
free(palette);
return(0);
} /* if */
} /* if */
/* Unfortunately, you lose your OpenGL image until the next frame... */
if (pixels != NULL)
{
memcpy((*surface)->pixels, pixels, framesize);
free(pixels);
} /* if */
#if 0
if (palette != NULL)
{
/* !!! FIXME : No idea if that flags param is right. */
SDL_SetPalette(*surface, SDL_LOGPAL, palette, 0, ncolors);
free(palette);
} /* if */
#else
setbrightness((char) curbrightness, (unsigned char *) &palette[0]);
#endif
SDL_SetClipRect(*surface, &clip);
if (grabmouse)
SDL_WM_GrabInput(SDL_GRAB_ON);
SDL_ShowCursor(showmouse);
output_surface_info(*surface);
return(1);
} /* attempt_fullscreen_toggle */
/*
* The windib driver can't alert us to the keypad enter key, which
* Ken's code depends on heavily. It sends it as the same key as the
* regular return key. These users will have to hit SHIFT-ENTER,
* which we check for explicitly, and give the engine a keypad enter
* enter event.
*/
static __inline int handle_keypad_enter_hack(const SDL_Event *event)
{
static int kp_enter_hack = 0;
int retval = 0;
if (event->key.keysym.sym == SDLK_RETURN)
{
if (event->key.state == SDL_PRESSED)
{
if (event->key.keysym.mod & KMOD_SHIFT)
{
kp_enter_hack = 1;
lastkey = scancodes[SDLK_KP_ENTER];
retval = 1;
} /* if */
} /* if */
else /* key released */
{
if (kp_enter_hack)
{
kp_enter_hack = 0;
lastkey = scancodes[SDLK_KP_ENTER];
retval = 1;
} /* if */
} /* if */
} /* if */
return(retval);
} /* handle_keypad_enter_hack */
static int sdl_key_filter(const SDL_Event *event)
{
SDL_GrabMode grab_mode = SDL_GRAB_OFF;
int extended;
int tmp;
#if PLATFORM_MACOSX /* Apple-Q */
{
static Uint32 cmdqticks = 0;
if ( (event->key.keysym.sym == SDLK_q) &&
(event->key.state == SDL_PRESSED) &&
(event->key.keysym.mod & KMOD_META) )
{
Uint32 t = SDL_GetTicks();
if (t - cmdqticks < 500) /* 2 hits within .5 second? */
{
SDL_Quit();
exit(0);
}
cmdqticks = t;
}
}
#endif
if ( (event->key.keysym.sym == SDLK_g) &&
(event->key.state == SDL_PRESSED) &&
(event->key.keysym.mod & KMOD_CTRL) )
{
mouse_grabbed = ((mouse_grabbed) ? 0 : 1);
if (mouse_grabbed)
grab_mode = SDL_GRAB_ON;
SDL_WM_GrabInput(grab_mode);
return(0);
} /* if */
else if ( ( (event->key.keysym.sym == SDLK_RETURN) ||
(event->key.keysym.sym == SDLK_KP_ENTER) ) &&
(event->key.state == SDL_PRESSED) &&
(event->key.keysym.mod & KMOD_ALT) )
{
tmp = ((void *) frameplace == (void *) surface->pixels);
attempt_fullscreen_toggle(&surface, &sdl_flags);
assert(surface != NULL);
if (tmp)
frameplace = (long) surface->pixels;
return(0);
} /* if */
if (!handle_keypad_enter_hack(event))
lastkey = scancodes[event->key.keysym.sym];
if (lastkey == 0x0000) /* No DOS equivalent defined. */
return(0);
extended = ((lastkey & 0xFF00) >> 8);
if (extended != 0)
{
lastkey = extended;
keyhandler();
lastkey = (scancodes[event->key.keysym.sym] & 0xFF);
} /* if */
if (event->key.state == SDL_RELEASED)
lastkey += 128; /* +128 signifies that the key is released in DOS. */
keyhandler();
return(0);
} /* sdl_key_filter */
static int root_sdl_event_filter(const SDL_Event *event)
{
switch (event->type)
{
case SDL_KEYUP:
case SDL_KEYDOWN:
return(sdl_key_filter(event));
case SDL_JOYBALLMOTION:
case SDL_MOUSEMOTION:
return(sdl_mouse_motion_filter(event));
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
return(sdl_mouse_button_filter((const SDL_MouseButtonEvent*)event));
case SDL_QUIT:
/* !!! rcg TEMP */
SDL_Quit();
exit(0);
} /* switch */
return(1);
} /* root_sdl_event_filter */
static void handle_events(void)
{
SDL_Event event;
while (SDL_PollEvent(&event))
root_sdl_event_filter(&event);
} /* handle_events */
/* bleh...public version... */
void _handle_events(void)
{
handle_events();
} /* _handle_events */
static SDL_Joystick *joystick = NULL;
void _joystick_init(void)
{
const char *envr = getenv(BUILD_SDLJOYSTICK);
int favored = 0;
int numsticks;
int i;
if (joystick != NULL)
{
sdldebug("Joystick appears to be already initialized.");
sdldebug("...deinitializing for stick redetection...");
_joystick_deinit();
} /* if */
if ((envr != NULL) && (strcmp(envr, "none") == 0))
{
sdldebug("Skipping joystick detection/initialization at user request");
return;
} /* if */
sdldebug("Initializing SDL joystick subsystem...");
sdldebug(" (export environment variable BUILD_SDLJOYSTICK=none to skip)");
if (SDL_Init(SDL_INIT_JOYSTICK) != 0)
{
sdldebug("SDL_Init(SDL_INIT_JOYSTICK) failed: [%s].", SDL_GetError());
return;
} /* if */
numsticks = SDL_NumJoysticks();
sdldebug("SDL sees %d joystick%s.", numsticks, numsticks == 1 ? "" : "s");
if (numsticks == 0)
return;
for (i = 0; i < numsticks; i++)
{
const char *stickname = SDL_JoystickName(i);
if ((envr != NULL) && (strcmp(envr, stickname) == 0))
favored = i;
sdldebug("Stick #%d: [%s]", i, stickname);
} /* for */
sdldebug("Using Stick #%d.", favored);
if ((envr == NULL) && (numsticks > 1))
sdldebug("Set BUILD_SDLJOYSTICK to one of the above names to change.");
joystick = SDL_JoystickOpen(favored);
if (joystick == NULL)
{
sdldebug("Joystick #%d failed to init: %s", favored, SDL_GetError());
return;
} /* if */
sdldebug("Joystick initialized. %d axes, %d buttons, %d hats, %d balls.",
SDL_JoystickNumAxes(joystick), SDL_JoystickNumButtons(joystick),
SDL_JoystickNumHats(joystick), SDL_JoystickNumBalls(joystick));
SDL_JoystickEventState(SDL_QUERY);
} /* _joystick_init */
void _joystick_deinit(void)
{
if (joystick != NULL)
{
sdldebug("Closing joystick device...");
SDL_JoystickClose(joystick);
sdldebug("Joystick device closed. Deinitializing SDL subsystem...");
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
sdldebug("SDL joystick subsystem deinitialized.");
joystick = NULL;
} /* if */
} /* _joystick_deinit */
int _joystick_update(void)
{
if (joystick == NULL)
return(0);
SDL_JoystickUpdate();
return(1);
} /* _joystick_update */
int _joystick_axis(int axis)
{
if (joystick == NULL)
return(0);
return(SDL_JoystickGetAxis(joystick, axis));
} /* _joystick_axis */
int _joystick_hat(int hat)
{
if (joystick == NULL)
{
return(-1);
}
return(SDL_JoystickGetHat(joystick, hat));
} /* _joystick_axis */
int _joystick_button(int button)
{
if (joystick == NULL)
return(0);
return(SDL_JoystickGetButton(joystick, button) != 0);
} /* _joystick_button */
unsigned char _readlastkeyhit(void)
{
return(lastkey);
} /* _readlastkeyhit */
/* !!! I'd like this to be temporary. --ryan. */
#if (defined USE_I386_ASM)
# if (defined PLATFORM_UNIX)
# define PROT_R_W_X (PROT_READ | PROT_WRITE | PROT_EXEC)
# elif (defined PLATFORM_WIN32)
# ifndef PAGESIZE
# define PAGESIZE 4096
# endif
# define PROT_R_W_X PAGE_EXECUTE_READWRITE
static int mprotect(void *ptr, size_t len, int prot)
{
BOOL rc;
DWORD old = 0;
rc = VirtualProtect(ptr, len, prot, &old);
return(rc == 0);
}
#endif
#ifdef USE_I386_ASM
int mprotect_align(const void *addr, size_t len, int prot)
{
int retval;
unsigned long l = (unsigned long) addr;
l -= (l % PAGESIZE);
retval = mprotect((void *) l, len * 2, prot);
assert(retval == 0);
return(retval);
} /* mprotect_align */
void unprotect_ASM_pages(void)
{
mprotect_align((const void *) asm_sethlinesizes, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_setpalookupaddress, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_setuphlineasm4, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_hlineasm4, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_setupvlineasm, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_vlineasm4, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_tvlineasm1, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_tvlineasm2, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_tspritevline, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_thline, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_prohlineasm4, PAGESIZE, PROT_R_W_X);
mprotect_align((const void *) asm_stretchhline, PAGESIZE, PROT_R_W_X);
} /* unprotect_ASM_pages */
#endif
/*
global _sethlinesizes
global _prosethlinesizes
global _setvlinebpl
global _setpalookupaddress
global _prosetpalookupaddress
global _setuphlineasm4
global _hlineasm4
global _prohlineasm4
global _setupvlineasm
global _prosetupvlineasm
global _setupmvlineasm
global _setuptvlineasm
global _prevlineasm1
global _vlineasm1
global _mvlineasm1
global _fixtransluscence
global _settransnormal
global _settransreverse
global _tvlineasm1
global _vlineasm4
global _provlineasm4
global _mvlineasm4
global _setupspritevline
global _spritevline
global _msetupspritevline
global _mspritevline
global _tsetupspritevline
global _tspritevline
global _msethlineshift
global _mhline
global _mhlineskipmodify
global _tsethlineshift
global _thline
global _thlineskipmodify
global _setuptvlineasm2
global _tvlineasm2
global _setupslopevlin2
global _slopevlin2
global _setupslopevlin
global _slopevlin
global _setuprhlineasm4
global _rhlineasm4
global _setuprmhlineasm4
global _rmhlineasm4
global _setupqrhlineasm4
global _qrhlineasm4
global _setupdrawslab
global _drawslab
global _stretchhline
global _mmxoverlay
*/
#endif
static __inline void init_debugging(void)
{
const char *envr = getenv(BUILD_SDLDEBUG);
debug_hall_of_mirrors = (getenv(BUILD_HALLOFMIRRORS) != NULL);
if (_sdl_debug_file != NULL)
{
fclose(_sdl_debug_file);
_sdl_debug_file = NULL;
} /* if */
if (envr != NULL)
{
if (strcmp(envr, "-") == 0)
_sdl_debug_file = stdout;
else
_sdl_debug_file = fopen(envr, "w");
if (_sdl_debug_file == NULL)
printf("BUILDSDL: -WARNING- Could not open debug file!\n");
else
setbuf(_sdl_debug_file, NULL);
} /* if */
} /* init_debugging */
#if (!defined __DATE__)
#define __DATE__ "a long, long time ago"
#endif
static __inline void output_sdl_versions(void)
{
const SDL_version *linked_ver = SDL_Linked_Version();
SDL_version compiled_ver;
SDL_VERSION(&compiled_ver);
sdldebug("SDL display driver for the BUILD engine initializing.");
sdldebug(" sdl_driver.c by Ryan C. Gordon (icculus@clutteredmind.org).");
sdldebug("Compiled %s against SDL version %d.%d.%d ...", __DATE__,
compiled_ver.major, compiled_ver.minor, compiled_ver.patch);
sdldebug("Linked SDL version is %d.%d.%d ...",
linked_ver->major, linked_ver->minor, linked_ver->patch);
} /* output_sdl_versions */
static int in_vmware = 0;
static __inline void detect_vmware(void)
{
#if 1
in_vmware = 0; /* oh well. */
#else
/* !!! need root access to touch i/o ports on Linux. */
#if (!defined __linux__)
in_vmware = (int) is_vmware_running();
#endif
sdldebug("vmWare %s running.", (in_vmware) ? "is" : "is not");
#endif
} /* detect_vmware */
/* lousy -ansi flag. :) */
static char *string_dupe(const char *str)
{
char *retval = malloc(strlen(str) + 1);
if (retval != NULL)
strcpy(retval, str);
return(retval);
} /* string_dupe */
static void set_sdl_renderer(void)
{
const char *envr = getenv(BUILD_RENDERER);
#ifdef USE_OPENGL
int need_opengl_lib = 1;
#endif
if ((envr == NULL) || (strcmp(envr, ENVRSTR_RENDERER_SOFTWARE) == 0))
renderer = RENDERER_SOFTWARE;
#ifdef USE_OPENGL
#if 0
else if (strcmp(envr, ENVRSTR_RENDERER_OPENGL3D) == 0)
{
renderer = RENDERER_OPENGL3D;
need_opengl_lib = 1;
} /* else if */
#endif
#endif
else
{
fprintf(stderr,
"BUILDSDL: \"%s\" in the %s environment var is not available.\n",
envr, BUILD_RENDERER);
_exit(1);
} /* else */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1)
{
fprintf(stderr, "BUILDSDL: SDL_Init() failed!\n");
fprintf(stderr, "BUILDSDL: SDL_GetError() says \"%s\".\n", SDL_GetError());
exit(1);
} /* if */
#ifdef USE_OPENGL
if (need_opengl_lib)
{
if (opengl_load_library() == -1)
{
SDL_Quit();
fprintf(stderr, "BUILDSDL/GL: Failed to load OpenGL library!\n");
if (getenv(BUILD_SDLDEBUG) == NULL)
{
fprintf(stderr, "BUILDSDL/GL: Try setting environment variable"
" %s for more info.\n", BUILD_SDLDEBUG);
} /* if */
_exit(42);
} /* if */
} /* if */
#endif
} /* set_sdl_renderer */
static void init_renderer_names(void)
{
memset((void *) renderer_name, '\0', sizeof (renderer_name));
renderer_name[RENDERER_SOFTWARE] = "RENDERER_SOFTWARE";
renderer_name[RENDERER_OPENGL3D] = "RENDERER_OPENGL3D";
} /* init_renderer_names */
void set_splash(void)
{
SDL_Surface *screen;
SDL_Surface *bmp = SDL_LoadBMP("splash.bmp");
if (bmp == NULL)
return;
putenv("SDL_VIDEO_WINDOW_POS=center");
screen = SDL_SetVideoMode(bmp->w, bmp->h, 0, SDL_NOFRAME);
putenv("SDL_VIDEO_WINDOW_POS=nopref");
if (screen != NULL)
{
SDL_BlitSurface(bmp, NULL, screen, NULL);
SDL_Flip(screen);
}
SDL_FreeSurface(bmp);
} /* set_splash */
void _platform_init(int argc, char **argv, const char *title, const char *icon)
{
#if (defined PLATFORM_MACOSX)
char buf[MAXPATHLEN];
char realbuf[MAXPATHLEN];
long cpufeature = 0;
OSErr err;
has_altivec = 0;
err = Gestalt(gestaltPowerPCProcessorFeatures, &cpufeature);
if (err == noErr)
{
if ((1 << gestaltPowerPCHasVectorInstructions) & cpufeature)
has_altivec = 1;
} /* if */
/* deal with Application Bundles on MacOS X... */
if ((argv[0] != NULL) && (strchr(argv[0], '/') != NULL))
strcpy(buf, argv[0]);
else
{
if ((getcwd(buf, sizeof (buf)) == NULL) || (strcmp(buf, "/") == 0))
buf[0] = '\0'; /* oh well. */
} /* else */
if (buf[0])
{
buf[sizeof (buf) - 1] = '\0';
if (realpath(buf, realbuf) != NULL)
{
char *ptr = strstr(realbuf, "/Contents/MacOS/");
if (ptr != NULL)
{
*ptr = '\0'; /* chop off bundle dirs... */
chdir(realbuf);
} /* if */
} /* if */
} /* if */
#endif
_argc = argc;
_argv = argv;
init_renderer_names();
init_debugging();
#if (defined USE_I386_ASM)
unprotect_ASM_pages();
#endif
if (title == NULL)
title = "BUILD";
if (icon == NULL)
icon = "BUILD";
titlelong = string_dupe(title);
titleshort = string_dupe(icon);
if (getenv(BUILD_NOMOUSEGRAB) == NULL)
mouse_grabbed = 1;
else
mouse_grabbed = 0;
sdl_flags = ((getenv(BUILD_WINDOWED) == NULL) ? SDL_FULLSCREEN : 0);
sdl_flags |= SDL_HWPALETTE;
/*sdl_flags |= SDL_HWSURFACE; !!! */
/*sdl_flags |= SDL_DOUBLEBUF; */
set_sdl_renderer();
set_splash();
output_sdl_versions();
output_driver_info();
detect_vmware();
memset(scancodes, '\0', sizeof (scancodes));
scancodes[SDLK_ESCAPE] = 0x01;
scancodes[SDLK_1] = 0x02;
scancodes[SDLK_2] = 0x03;
scancodes[SDLK_3] = 0x04;
scancodes[SDLK_4] = 0x05;
scancodes[SDLK_5] = 0x06;
scancodes[SDLK_6] = 0x07;
scancodes[SDLK_7] = 0x08;
scancodes[SDLK_8] = 0x09;
scancodes[SDLK_9] = 0x0A;
scancodes[SDLK_0] = 0x0B;
scancodes[SDLK_MINUS] = 0x0C; /* was 0x4A */
scancodes[SDLK_EQUALS] = 0x0D; /* was 0x4E */
scancodes[SDLK_BACKSPACE] = 0x0E;
scancodes[SDLK_TAB] = 0x0F;
scancodes[SDLK_q] = 0x10;
scancodes[SDLK_w] = 0x11;
scancodes[SDLK_e] = 0x12;
scancodes[SDLK_r] = 0x13;
scancodes[SDLK_t] = 0x14;
scancodes[SDLK_y] = 0x15;
scancodes[SDLK_u] = 0x16;
scancodes[SDLK_i] = 0x17;
scancodes[SDLK_o] = 0x18;
scancodes[SDLK_p] = 0x19;
scancodes[SDLK_LEFTBRACKET] = 0x1A;
scancodes[SDLK_RIGHTBRACKET] = 0x1B;
scancodes[SDLK_RETURN] = 0x1C;
scancodes[SDLK_LCTRL] = 0x1D;
scancodes[SDLK_a] = 0x1E;
scancodes[SDLK_s] = 0x1F;
scancodes[SDLK_d] = 0x20;
scancodes[SDLK_f] = 0x21;
scancodes[SDLK_g] = 0x22;
scancodes[SDLK_h] = 0x23;
scancodes[SDLK_j] = 0x24;
scancodes[SDLK_k] = 0x25;
scancodes[SDLK_l] = 0x26;
scancodes[SDLK_SEMICOLON] = 0x27;
scancodes[SDLK_QUOTE] = 0x28;
scancodes[SDLK_BACKQUOTE] = 0x29;
scancodes[SDLK_LSHIFT] = 0x2A;
scancodes[SDLK_BACKSLASH] = 0x2B;
scancodes[SDLK_z] = 0x2C;
scancodes[SDLK_x] = 0x2D;
scancodes[SDLK_c] = 0x2E;
scancodes[SDLK_v] = 0x2F;
scancodes[SDLK_b] = 0x30;
scancodes[SDLK_n] = 0x31;
scancodes[SDLK_m] = 0x32;
scancodes[SDLK_COMMA] = 0x33;
scancodes[SDLK_PERIOD] = 0x34;
scancodes[SDLK_SLASH] = 0x35;
scancodes[SDLK_RSHIFT] = 0x36;
scancodes[SDLK_KP_MULTIPLY] = 0x37;
scancodes[SDLK_LALT] = 0x38;
scancodes[SDLK_SPACE] = 0x39;
scancodes[SDLK_CAPSLOCK] = 0x3A;
scancodes[SDLK_F1] = 0x3B;
scancodes[SDLK_F2] = 0x3C;
scancodes[SDLK_F3] = 0x3D;
scancodes[SDLK_F4] = 0x3E;
scancodes[SDLK_F5] = 0x3F;
scancodes[SDLK_F6] = 0x40;
scancodes[SDLK_F7] = 0x41;
scancodes[SDLK_F8] = 0x42;
scancodes[SDLK_F9] = 0x43;
scancodes[SDLK_F10] = 0x44;
scancodes[SDLK_NUMLOCK] = 0x45;
scancodes[SDLK_SCROLLOCK] = 0x46;
scancodes[SDLK_KP7] = 0x47;
scancodes[SDLK_KP8] = 0x48;
scancodes[SDLK_KP9] = 0x49;
scancodes[SDLK_KP_MINUS] = 0x4A;
scancodes[SDLK_KP4] = 0x4B;
scancodes[SDLK_KP5] = 0x4C;
scancodes[SDLK_KP6] = 0x4D;
scancodes[SDLK_KP_PLUS] = 0x4E;
scancodes[SDLK_KP1] = 0x4F;
scancodes[SDLK_KP2] = 0x50;
scancodes[SDLK_KP3] = 0x51;
scancodes[SDLK_KP0] = 0x52;
scancodes[SDLK_KP_PERIOD] = 0x53;
scancodes[SDLK_F11] = 0x57;
scancodes[SDLK_F12] = 0x58;
scancodes[SDLK_PAUSE] = 0x59; /* SBF - technically incorrect */
/* Some AZERTY keys... */
scancodes[SDLK_AMPERSAND] = 0x70;
scancodes[SDLK_QUOTEDBL] = 0x71;
scancodes[SDLK_LEFTPAREN] = 0x72;
scancodes[SDLK_EXCLAIM] = 0x73;
scancodes[SDLK_CARET] = 0x74;
scancodes[SDLK_DOLLAR] = 0x75;
scancodes[SDLK_WORLD_0] = 0x76;
scancodes[SDLK_WORLD_1] = 0x77;
scancodes[SDLK_WORLD_2] = 0x78;
scancodes[SDLK_WORLD_3] = 0x79;
scancodes[SDLK_WORLD_4] = 0x7A;
scancodes[SDLK_WORLD_5] = 0x7B;
scancodes[SDLK_RIGHTPAREN] = 0x7C;
scancodes[SDLK_COLON] = 0x7D;
scancodes[SDLK_LESS] = 0x7E;
/* extended DOS scancodes... */
scancodes[SDLK_KP_ENTER] = 0xE01C;
scancodes[SDLK_RCTRL] = 0xE01D;
scancodes[SDLK_KP_DIVIDE] = 0xE035;
scancodes[SDLK_PRINT] = 0xE037; /* SBF - technically incorrect */
scancodes[SDLK_SYSREQ] = 0xE037; /* SBF - for windows... */
scancodes[SDLK_RALT] = 0xE038;
scancodes[SDLK_HOME] = 0xE047;
scancodes[SDLK_UP] = 0xE048;
scancodes[SDLK_PAGEUP] = 0xE049;
scancodes[SDLK_LEFT] = 0xE04B;
scancodes[SDLK_RIGHT] = 0xE04D;
scancodes[SDLK_END] = 0xE04F;
scancodes[SDLK_DOWN] = 0xE050;
scancodes[SDLK_PAGEDOWN] = 0xE051;
scancodes[SDLK_INSERT] = 0xE052;
scancodes[SDLK_DELETE] = 0xE053;
if (has_altivec)
sdldebug("CPU feature: Altivec\n");
} /* _platform_init */
int setvesa(long x, long y)
{
fprintf(stderr, "setvesa() called in SDL driver!\n");
exit(23);
return(0);
} /* setvesa */
int screencapture(char *_filename, char inverseit)
{
char *ptr = NULL;
int fil = -1;
long i, bufplc, p, col, ncol, leng, numbytes, xres;
int captcnt;
size_t flen = strlen(_filename);
char *filename = alloca(flen + 1);
strcpy(filename, _filename);
for (captcnt = 0; (captcnt <= 9999) && (fil == -1); captcnt++)
{
filename[flen-8] = ((captcnt/1000)%10)+48;
filename[flen-7] = ((captcnt/100)%10)+48;
filename[flen-6] = ((captcnt/10)%10)+48;
filename[flen-5] = (captcnt%10)+48;
fil = open(filename, O_BINARY|O_CREAT|O_EXCL|O_WRONLY,
S_IRUSR|S_IWUSR|S_IRGRP|S_IROTH);
}
if (fil == -1)
return -1;
if (qsetmode == 200)
{
pcxheader[8] = ((xdim-1)&255); pcxheader[9] = (((xdim-1)>>8)&255);
pcxheader[10] = ((ydim-1)&255); pcxheader[11] = (((ydim-1)>>8)&255);
pcxheader[12] = (xdim&255); pcxheader[13] = ((xdim>>8)&255);
pcxheader[14] = (ydim&255); pcxheader[15] = ((ydim>>8)&255);
pcxheader[66] = (xdim&255); pcxheader[67] = ((xdim>>8)&255);
}
else
{
pcxheader[8] = ((640-1)&255); pcxheader[9] = (((640-1)>>8)&255);
pcxheader[10] = ((qsetmode-1)&255); pcxheader[11] = (((qsetmode-1)>>8)&255);
pcxheader[12] = (640&255); pcxheader[13] = ((640>>8)&255);
pcxheader[14] = (qsetmode&255); pcxheader[15] = ((qsetmode>>8)&255);
pcxheader[66] = (640&255); pcxheader[67] = ((640>>8)&255);
}
write(fil,&pcxheader[0],128);
if (qsetmode == 200)
{
ptr = (char *)frameplace;
numbytes = xdim*ydim;
xres = xdim;
}
else
{
numbytes = (mul5(qsetmode)<<7);
xres = 640;
}
bufplc = 0; p = 0;
while (p < numbytes)
{
// koutp(97,kinp(97)|3);
if (qsetmode == 200) { col = *ptr; p++; ptr++; }
else
{
col = readpixel(p);
p++;
if ((inverseit == 1) && (((col&7) == 0) || ((col&7) == 7))) col ^= 15;
}
leng = 1;
if (qsetmode == 200) ncol = *ptr;
else
{
ncol = readpixel(p);
if ((inverseit == 1) && (((ncol&7) == 0) || ((ncol&7) == 7))) ncol ^= 15;
}
while ((ncol == col) && (p < numbytes) && (leng < 63) && ((p%xres) != 0))
{
leng++;
if (qsetmode == 200) { p++; ptr++; ncol = *ptr; }
else
{
p++;
ncol = readpixel(p);
if ((inverseit == 1) && (((ncol&7) == 0) || ((ncol&7) == 7))) ncol ^= 15;
}
}
//koutp(97,kinp(97)&252);
if ((leng > 1) || (col >= 0xc0))
{
tempbuf[bufplc++] = (leng|0xc0);
if (bufplc == 4096) { bufplc = 0; if (write(fil,&tempbuf[0],4096) < 4096) { close(fil); return(-1); } }
}
tempbuf[bufplc++] = col;
if (bufplc == 4096) { bufplc = 0; if (write(fil,&tempbuf[0],4096) < 4096) { close(fil); return(-1); } }
}
tempbuf[bufplc++] = 0xc;
if (bufplc == 4096) { bufplc = 0; if (write(fil,&tempbuf[0],4096) < 4096) { close(fil); return(-1); } }
if (qsetmode == 200)
{
VBE_getPalette(0,256,&tempbuf[4096]);
for(i=0;i<256;i++)
{
tempbuf[bufplc++] = (tempbuf[(i<<2)+4096+2]<<2);
if (bufplc == 4096) { bufplc = 0; if (write(fil,&tempbuf[0],4096) < 4096) { close(fil); return(-1); } }
tempbuf[bufplc++] = (tempbuf[(i<<2)+4096+1]<<2);
if (bufplc == 4096) { bufplc = 0; if (write(fil,&tempbuf[0],4096) < 4096) { close(fil); return(-1); } }
tempbuf[bufplc++] = (tempbuf[(i<<2)+4096+0]<<2);
if (bufplc == 4096) { bufplc = 0; if (write(fil,&tempbuf[0],4096) < 4096) { close(fil); return(-1); } }
}
}
else
{
for(i=0;i<768;i++)
{
if (i < 48)
tempbuf[bufplc++] = (vgapal16[i]<<2);
else
tempbuf[bufplc++] = 0;
if (bufplc == 4096) { bufplc = 0; if (write(fil,&tempbuf[0],4096) < 4096) { close(fil); return(-1); } }
}
}
if (bufplc > 0)
if (write(fil,&tempbuf[0],bufplc) < bufplc) { close(fil); return(-1); }
close(fil);
return(0);
} /* screencapture */
void setvmode(int mode)
{
int w = -1;
int h = -1;
if (mode == 0x3) /* text mode. */
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
} /* if */
if (mode == 0x13)
{
w = 800;
h = 600;
} /* if */
else
{
fprintf(stderr, "setvmode(0x%x) is unsupported in SDL driver.\n", mode);
exit(13);
} /* if */
assert(w > 0);
assert(h > 0);
go_to_new_vid_mode(-1, w, h);
} /* setvmode */
int _setgamemode(char davidoption, long daxdim, long daydim)
{
#ifdef USE_OPENGL
static int shown_gl_strings = 0;
int gl = using_opengl();
if (gl)
sdl_flags |= SDL_OPENGL;
#endif
if (daxdim > MAXXDIM || daydim > MAXYDIM)
{
daxdim = 1600;
daydim = 1200;
}
if (in_egapalette)
restore256_palette();
go_to_new_vid_mode((int) davidoption, daxdim, daydim);
#ifdef USE_OPENGL
if (gl)
{
if (!shown_gl_strings)
{
sgldebug("GL_VENDOR [%s]", (char *) dglGetString(GL_VENDOR));
sgldebug("GL_RENDERER [%s]", (char *) dglGetString(GL_RENDERER));
sgldebug("GL_VERSION [%s]", (char *) dglGetString(GL_VERSION));
sgldebug("GL_EXTENSIONS [%s]", (char *) dglGetString(GL_EXTENSIONS));
shown_gl_strings = 1;
} /* if */
dglViewport(0, 0, daxdim, daydim);
dglEnable(GL_TEXTURE_2D);
dglPixelTransferi(GL_MAP_COLOR, GL_TRUE);
dglPixelTransferi(GL_INDEX_SHIFT, 0);
dglPixelTransferi(GL_INDEX_OFFSET, 0);
dglClearDepth(1.0);
dglDepthFunc(GL_LESS);
dglEnable(GL_DEPTH_TEST);
dglShadeModel(GL_SMOOTH);
dglMatrixMode(GL_PROJECTION);
dglLoadIdentity();
dglMatrixMode(GL_MODELVIEW);
} /* if */
#endif
qsetmode = 200;
last_render_ticks = SDL_GetTicks();
return(0);
} /* setgamemode */
void qsetmode640350(void)
{
assert(0);
#ifdef USE_OPENGL
if (using_opengl())
sdl_flags |= SDL_OPENGL;
#endif
go_to_new_vid_mode(-1, 640, 350);
} /* qsetmode640350 */
void qsetmode640480(void)
{
if (!in_egapalette)
set16color_palette();
#ifdef USE_OPENGL
if (using_opengl())
sdl_flags |= SDL_OPENGL;
#endif
go_to_new_vid_mode(-1, 640, 480);
pageoffset = 0; /* Make sure it goes to the right place - DDOI */
fillscreen16(0L,8L,640L*144L);
} /* qsetmode640480 */
static int get_dimensions_from_str(const char *str, long *_w, long *_h)
{
char *xptr = NULL;
char *ptr = NULL;
long w = -1;
long h = -1;
if (str == NULL)
return(0);
xptr = strchr(str, 'x');
if (xptr == NULL)
return(0);
w = strtol(str, &ptr, 10);
if (ptr != xptr)
return(0);
xptr++;
h = strtol(xptr, &ptr, 10);
if ( (*xptr == '\0') || (*ptr != '\0') )
return(0);
if ((w <= 1) || (h <= 1))
return(0);
if (_w != NULL)
*_w = w;
if (_h != NULL)
*_h = h;
return(1);
} /* get_dimensions_from_str */
static __inline void get_max_screen_res(long *max_w, long *max_h)
{
long w = DEFAULT_MAXRESWIDTH;
long h = DEFAULT_MAXRESHEIGHT;
const char *envr = getenv(BUILD_MAXSCREENRES);
if (envr != NULL)
{
if (!get_dimensions_from_str(envr, &w, &h))
{
sdldebug("User's resolution ceiling [%s] is bogus!", envr);
w = DEFAULT_MAXRESWIDTH;
h = DEFAULT_MAXRESHEIGHT;
} /* if */
} /* if */
if (max_w != NULL)
*max_w = w;
if (max_h != NULL)
*max_h = h;
} /* get_max_screen_res */
static void add_vesa_mode(const char *typestr, int w, int h)
{
sdldebug("Adding %s resolution (%dx%d).", typestr, w, h);
validmode[validmodecnt] = validmodecnt;
validmodexdim[validmodecnt] = w;
validmodeydim[validmodecnt] = h;
validmodecnt++;
} /* add_vesa_mode */
/* Let the user specify a specific mode via environment variable. */
static __inline void add_user_defined_resolution(void)
{
long w;
long h;
const char *envr = getenv(BUILD_USERSCREENRES);
if (envr == NULL)
return;
if (get_dimensions_from_str(envr, &w, &h))
add_vesa_mode("user defined", w, h);
else
sdldebug("User defined resolution [%s] is bogus!", envr);
} /* add_user_defined_resolution */
static __inline SDL_Rect **get_physical_resolutions(void)
{
const SDL_VideoInfo *vidInfo = SDL_GetVideoInfo();
SDL_Rect **modes = SDL_ListModes(vidInfo->vfmt, sdl_flags | SDL_FULLSCREEN);
if (modes == NULL)
{
sdl_flags &= ~SDL_FULLSCREEN;
modes = SDL_ListModes(vidInfo->vfmt, sdl_flags); /* try without fullscreen. */
if (modes == NULL)
modes = (SDL_Rect **) -1; /* fuck it. */
} /* if */
if (modes == (SDL_Rect **) -1)
sdldebug("Couldn't get any physical resolutions.");
else
{
sdldebug("Highest physical resolution is (%dx%d).",
modes[0]->w, modes[0]->h);
} /* else */
return(modes);
} /* get_physical_resolutions */
static void remove_vesa_mode(int index, const char *reason)
{
int i;
assert(index < validmodecnt);
sdldebug("Removing resolution #%d, %dx%d [%s].",
index, validmodexdim[index], validmodeydim[index], reason);
for (i = index; i < validmodecnt - 1; i++)
{
validmode[i] = validmode[i + 1];
validmodexdim[i] = validmodexdim[i + 1];
validmodeydim[i] = validmodeydim[i + 1];
} /* for */
validmodecnt--;
} /* remove_vesa_mode */
static __inline void cull_large_vesa_modes(void)
{
long max_w;
long max_h;
int i;
get_max_screen_res(&max_w, &max_h);
sdldebug("Setting resolution ceiling to (%ldx%ld).", max_w, max_h);
for (i = 0; i < validmodecnt; i++)
{
if ((validmodexdim[i] > max_w) || (validmodeydim[i] > max_h))
{
remove_vesa_mode(i, "above resolution ceiling");
i--; /* list shrinks. */
} /* if */
} /* for */
} /* cull_large_vesa_modes */
static __inline void cull_duplicate_vesa_modes(void)
{
int i;
int j;
for (i = 0; i < validmodecnt; i++)
{
for (j = i + 1; j < validmodecnt; j++)
{
if ( (validmodexdim[i] == validmodexdim[j]) &&
(validmodeydim[i] == validmodeydim[j]) )
{
remove_vesa_mode(j, "duplicate");
j--; /* list shrinks. */
} /* if */
} /* for */
} /* for */
} /* cull_duplicate_vesa_modes */
#define swap_macro(tmp, x, y) { tmp = x; x = y; y = tmp; }
/* be sure to call cull_duplicate_vesa_modes() before calling this. */
static __inline void sort_vesa_modelist(void)
{
int i;
int sorted;
long tmp;
do
{
sorted = 1;
for (i = 0; i < validmodecnt - 1; i++)
{
if ( (validmodexdim[i] >= validmodexdim[i+1]) &&
(validmodeydim[i] >= validmodeydim[i+1]) )
{
sorted = 0;
swap_macro(tmp, validmode[i], validmode[i+1]);
swap_macro(tmp, validmodexdim[i], validmodexdim[i+1]);
swap_macro(tmp, validmodeydim[i], validmodeydim[i+1]);
} /* if */
} /* for */
} while (!sorted);
} /* sort_vesa_modelist */
static __inline void cleanup_vesa_modelist(void)
{
cull_large_vesa_modes();
cull_duplicate_vesa_modes();
sort_vesa_modelist();
} /* cleanup_vesa_modelist */
static __inline void output_vesa_modelist(void)
{
char buffer[256];
char numbuf[20];
int i;
if (!_sdl_debug_file)
return;
buffer[0] = '\0';
for (i = 0; i < validmodecnt; i++)
{
sprintf(numbuf, " (%ldx%ld)",
(long) validmodexdim[i], (long) validmodeydim[i]);
if ( (strlen(buffer) + strlen(numbuf)) >= (sizeof (buffer) - 1) )
strcpy(buffer + (sizeof (buffer) - 5), " ...");
else
strcat(buffer, numbuf);
} /* for */
sdldebug("Final sorted modelist:%s", buffer);
} /* output_vesa_modelist */
void getvalidvesamodes(void)
{
static int already_checked = 0;
int i;
SDL_Rect **modes = NULL;
int stdres[][2] = {
{320, 200}, {320, 240}, {640, 350},
{640, 480}, {800, 600}, {1024, 768}
};
if (already_checked)
return;
already_checked = 1;
validmodecnt = 0;
vidoption = 1; /* !!! tmp */
/* fill in the standard resolutions... */
for (i = 0; i < sizeof (stdres) / sizeof (stdres[0]); i++)
add_vesa_mode("standard", stdres[i][0], stdres[i][1]);
/* Anything the hardware can specifically do is added now... */
modes = get_physical_resolutions();
for (i = 0; (modes != (SDL_Rect **) -1) && (modes[i] != NULL); i++)
add_vesa_mode("physical", modes[i]->w, modes[i]->h);
/* Now add specific resolutions that the user wants... */
add_user_defined_resolution();
/* get rid of dupes and bogus resolutions... */
cleanup_vesa_modelist();
/* print it out for debugging purposes... */
output_vesa_modelist();
} /* getvalidvesamodes */
int VBE_setPalette(long start, long num, char *palettebuffer)
/*
* (From Ken's docs:)
* Set (num) palette palette entries starting at (start)
* palette entries are in a 4-byte format in this order:
* 0: Blue (0-63)
* 1: Green (0-63)
* 2: Red (0-63)
* 3: Reserved
*
* Naturally, the bytes are in the reverse order that SDL wants them...
* More importantly, SDL wants the color elements in a range from 0-255,
* so we do a conversion.
*/
{
SDL_Color fmt_swap[256];
SDL_Color *sdlp = &fmt_swap[start];
char *p = palettebuffer;
int i;
#if (defined USE_OPENGL)
int gl = using_opengl();
GLfloat gl_reds[256];
GLfloat gl_greens[256];
GLfloat gl_blues[256];
GLfloat gl_alphas[256];
if (gl)
{
return 255;
dglGetPixelMapfv(GL_PIXEL_MAP_I_TO_R, gl_reds);
dglGetPixelMapfv(GL_PIXEL_MAP_I_TO_G, gl_greens);
dglGetPixelMapfv(GL_PIXEL_MAP_I_TO_B, gl_blues);
dglGetPixelMapfv(GL_PIXEL_MAP_I_TO_A, gl_alphas);
} /* if */
#endif
assert( (start + num) <= (sizeof (fmt_swap) / sizeof (SDL_Color)) );
for (i = 0; i < num; i++)
{
sdlp->b = (Uint8) ((((float) *p++) / 63.0) * 255.0);
sdlp->g = (Uint8) ((((float) *p++) / 63.0) * 255.0);
sdlp->r = (Uint8) ((((float) *p++) / 63.0) * 255.0);
sdlp->unused = *p++; /* This byte is unused in BUILD, too. */
#if (defined USE_OPENGL)
if (gl)
{
gl_reds[i+start] = ((GLfloat) sdlp->r) / 255.0f;
gl_greens[i+start] = ((GLfloat) sdlp->g) / 255.0f;
gl_blues[i+start] = ((GLfloat) sdlp->b) / 255.0f;
gl_alphas[i+start] = 1.0f;
} /* if */
#endif
sdlp++;
} /* for */
#if (defined USE_OPENGL)
if (gl)
{
dglPixelMapfv(GL_PIXEL_MAP_I_TO_R, start + num, gl_reds);
dglPixelMapfv(GL_PIXEL_MAP_I_TO_G, start + num, gl_greens);
dglPixelMapfv(GL_PIXEL_MAP_I_TO_B, start + num, gl_blues);
dglPixelMapfv(GL_PIXEL_MAP_I_TO_A, start + num, gl_alphas);
} /* if */
#endif
return(SDL_SetColors(surface, fmt_swap, start, num));
} /* VBE_setPalette */
int VBE_getPalette(long start, long num, char *palettebuffer)
{
SDL_Color *sdlp = surface->format->palette->colors + start;
char *p = palettebuffer + (start * 4);
int i;
for (i = 0; i < num; i++)
{
*p++ = (Uint8) ((((float) sdlp->b) / 255.0) * 63.0);
*p++ = (Uint8) ((((float) sdlp->g) / 255.0) * 63.0);
*p++ = (Uint8) ((((float) sdlp->r) / 255.0) * 63.0);
*p++ = sdlp->unused; /* This byte is unused in both SDL and BUILD. */
sdlp++;
} /* for */
return(1);
} /* VBE_getPalette */
void _uninitengine(void)
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
} /* _uninitengine */
void uninitvesa(void)
{
SDL_QuitSubSystem(SDL_INIT_VIDEO);
} /* uninitvesa */
int setupmouse(void)
{
SDL_GrabMode mode = SDL_GRAB_OFF;
if (surface == NULL)
return(0);
if (mouse_grabbed)
mode = SDL_GRAB_ON;
SDL_WM_GrabInput(mode);
SDL_ShowCursor(0);
mouse_x = surface->w / 2;
mouse_y = surface->h / 2;
mouse_relative_x = mouse_relative_y = 0;
/*
* this global usually gets set by BUILD, but it's a one-shot
* deal, and we may not have an SDL surface at that point. --ryan.
*/
moustat = 1;
return(1);
} /* setupmouse */
void readmousexy(short *x, short *y)
{
if (x) *x = mouse_relative_x << 2;
if (y) *y = mouse_relative_y << 2;
mouse_relative_x = mouse_relative_y = 0;
} /* readmousexy */
void readmousebstatus(short *bstatus)
{
if (bstatus)
*bstatus = mouse_buttons;
// special wheel treatment
if(mouse_buttons&8) mouse_buttons ^= 8;
if(mouse_buttons&16) mouse_buttons ^= 16;
} /* readmousebstatus */
static unsigned char mirrorcolor = 0;
void _updateScreenRect(long x, long y, long w, long h)
{
if (renderer == RENDERER_SOFTWARE)
SDL_UpdateRect(surface, x, y, w, h);
} /* _updatescreenrect */
void _nextpage(void)
{
Uint32 ticks;
handle_events();
if (renderer == RENDERER_SOFTWARE)
{
if (qsetmode == 200)
memcpy(surface->pixels, (const void *) frameplace, surface->w * surface->h);
SDL_UpdateRect(surface, 0, 0, 0, 0);
/*SDL_Flip(surface); !!! */
} /* if */
#ifdef USE_OPENGL
else if (renderer == RENDERER_OPENGL3D)
{
opengl_swapbuffers();
} /* else if */
#endif
if ((debug_hall_of_mirrors) && (qsetmode == 200) && (frameplace))
{
memset((void *) frameplace, mirrorcolor, surface->w * surface->h);
mirrorcolor++;
} /* if */
ticks = SDL_GetTicks();
total_render_time = (ticks - last_render_ticks);
if (total_render_time > 1000)
{
total_rendered_frames = 0;
total_render_time = 1;
last_render_ticks = ticks;
} /* if */
total_rendered_frames++;
} /* _nextpage */
unsigned char readpixel(long offset)
{
return( *((unsigned char *) offset) );
} /* readpixel */
void drawpixel(long offset, unsigned char pixel)
{
*((unsigned char *) offset) = pixel;
} /* drawpixel */
/* !!! These are incorrect. */
void drawpixels(long offset, unsigned short pixels)
{
Uint8 *surface_end;
Uint16 *pos;
printf("Blargh!\n");
exit(91);
if (SDL_MUSTLOCK(surface))
SDL_LockSurface(surface);
surface_end = (((Uint8 *) surface->pixels) + (surface->w * surface->h)) - 2;
pos = (Uint16 *) (((Uint8 *) surface->pixels) + offset);
if ((pos >= (Uint16 *) surface->pixels) && (pos < (Uint16 *) surface_end))
*pos = pixels;
if (SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
} /* drawpixels */
void drawpixelses(long offset, unsigned int pixelses)
{
Uint8 *surface_end;
Uint32 *pos;
printf("Blargh!\n");
exit(91);
if (SDL_MUSTLOCK(surface))
SDL_LockSurface(surface);
surface_end = (((Uint8 *)surface->pixels) + (surface->w * surface->h)) - 2;
pos = (Uint32 *) (((Uint8 *) surface->pixels) + offset);
if ((pos >= (Uint32 *) surface->pixels) && (pos < (Uint32 *) surface_end))
*pos = pixelses;
if (SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
} /* drawpixelses */
/* Fix this up The Right Way (TM) - DDOI */
void setcolor16(int col)
{
drawpixel_color = col;
}
void drawpixel16(long offset)
{
drawpixel(((long) surface->pixels + offset), drawpixel_color);
} /* drawpixel16 */
void fillscreen16(long offset, long color, long blocksize)
{
Uint8 *surface_end;
Uint8 *wanted_end;
Uint8 *pixels;
#if (defined USE_OPENGL)
if (renderer == RENDERER_OPENGL3D)
{
/* !!! dglClearColor() ... */
return;
} /* if */
#endif
if (SDL_MUSTLOCK(surface))
SDL_LockSurface(surface);
pixels = get_framebuffer();
/* Make this function pageoffset aware - DDOI */
if (!pageoffset) {
offset = offset << 3;
offset += 640*336;
}
surface_end = (pixels + (surface->w * surface->h)) - 1;
wanted_end = (pixels + offset) + blocksize;
if (offset < 0)
offset = 0;
if (wanted_end > surface_end)
blocksize = ((unsigned long) surface_end) - ((unsigned long) pixels + offset);
memset(pixels + offset, (int) color, blocksize);
if (SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
_nextpage();
} /* fillscreen16 */
/* Most of this line code is taken from Abrash's "Graphics Programming Blackbook".
Remember, sharing code is A Good Thing. AH */
static __inline void DrawHorizontalRun (char **ScreenPtr, int XAdvance, int RunLength, char Color)
{
int i;
char *WorkingScreenPtr = *ScreenPtr;
for (i=0; i<RunLength; i++)
{
*WorkingScreenPtr = Color;
WorkingScreenPtr += XAdvance;
}
WorkingScreenPtr += surface->w;
*ScreenPtr = WorkingScreenPtr;
}
static __inline void DrawVerticalRun (char **ScreenPtr, int XAdvance, int RunLength, char Color)
{
int i;
char *WorkingScreenPtr = *ScreenPtr;
for (i=0; i<RunLength; i++)
{
*WorkingScreenPtr = Color;
WorkingScreenPtr += surface->w;
}
WorkingScreenPtr += XAdvance;
*ScreenPtr = WorkingScreenPtr;
}
void drawline16(long XStart, long YStart, long XEnd, long YEnd, char Color)
{
int Temp, AdjUp, AdjDown, ErrorTerm, XAdvance, XDelta, YDelta;
int WholeStep, InitialPixelCount, FinalPixelCount, i, RunLength;
char *ScreenPtr;
long dx, dy;
if (SDL_MUSTLOCK(surface))
SDL_LockSurface(surface);
dx = XEnd-XStart; dy = YEnd-YStart;
if (dx >= 0)
{
if ((XStart > 639) || (XEnd < 0)) return;
if (XStart < 0) { if (dy) YStart += scale(0-XStart,dy,dx); XStart = 0; }
if (XEnd > 639) { if (dy) YEnd += scale(639-XEnd,dy,dx); XEnd = 639; }
}
else
{
if ((XEnd > 639) || (XStart < 0)) return;
if (XEnd < 0) { if (dy) YEnd += scale(0-XEnd,dy,dx); XEnd = 0; }
if (XStart > 639) { if (dy) YStart += scale(639-XStart,dy,dx); XStart = 639; }
}
if (dy >= 0)
{
if ((YStart >= ydim16) || (YEnd < 0)) return;
if (YStart < 0) { if (dx) XStart += scale(0-YStart,dx,dy); YStart = 0; }
if (YEnd >= ydim16) { if (dx) XEnd += scale(ydim16-1-YEnd,dx,dy); YEnd = ydim16-1; }
}
else
{
if ((YEnd >= ydim16) || (YStart < 0)) return;
if (YEnd < 0) { if (dx) XEnd += scale(0-YEnd,dx,dy); YEnd = 0; }
if (YStart >= ydim16) { if (dx) XStart += scale(ydim16-1-YStart,dx,dy); YStart = ydim16-1; }
}
/* Make sure the status bar border draws correctly - DDOI */
if (!pageoffset) { YStart += 336; YEnd += 336; }
/* We'll always draw top to bottom */
if (YStart > YEnd) {
Temp = YStart;
YStart = YEnd;
YEnd = Temp;
Temp = XStart;
XStart = XEnd;
XEnd = Temp;
}
/* Point to the bitmap address first pixel to draw */
ScreenPtr = (char *) (get_framebuffer()) + XStart + (surface->w * YStart);
/* Figure out whether we're going left or right, and how far we're going horizontally */
if ((XDelta = XEnd - XStart) < 0)
{
XAdvance = (-1);
XDelta = -XDelta;
} else {
XAdvance = 1;
}
/* Figure out how far we're going vertically */
YDelta = YEnd - YStart;
/* Special cases: Horizontal, vertical, and diagonal lines */
if (XDelta == 0)
{
for (i=0; i <= YDelta; i++)
{
*ScreenPtr = Color;
ScreenPtr += surface->w;
}
UNLOCK_SURFACE_AND_RETURN;
}
if (YDelta == 0)
{
for (i=0; i <= XDelta; i++)
{
*ScreenPtr = Color;
ScreenPtr += XAdvance;
}
UNLOCK_SURFACE_AND_RETURN;
}
if (XDelta == YDelta)
{
for (i=0; i <= XDelta; i++)
{
*ScreenPtr = Color;
ScreenPtr += XAdvance + surface->w;
}
UNLOCK_SURFACE_AND_RETURN;
}
/* Determine whether the line is X or Y major, and handle accordingly */
if (XDelta >= YDelta) /* X major line */
{
WholeStep = XDelta / YDelta;
AdjUp = (XDelta % YDelta) * 2;
AdjDown = YDelta * 2;
ErrorTerm = (XDelta % YDelta) - (YDelta * 2);
InitialPixelCount = (WholeStep / 2) + 1;
FinalPixelCount = InitialPixelCount;
if ((AdjUp == 0) && ((WholeStep & 0x01) == 0)) InitialPixelCount--;
if ((WholeStep & 0x01) != 0) ErrorTerm += YDelta;
DrawHorizontalRun(&ScreenPtr, XAdvance, InitialPixelCount, Color);
for (i=0; i<(YDelta-1); i++)
{
RunLength = WholeStep;
if ((ErrorTerm += AdjUp) > 0)
{
RunLength ++;
ErrorTerm -= AdjDown;
}
DrawHorizontalRun(&ScreenPtr, XAdvance, RunLength, Color);
}
DrawHorizontalRun(&ScreenPtr, XAdvance, FinalPixelCount, Color);
UNLOCK_SURFACE_AND_RETURN;
} else { /* Y major line */
WholeStep = YDelta / XDelta;
AdjUp = (YDelta % XDelta) * 2;
AdjDown = XDelta * 2;
ErrorTerm = (YDelta % XDelta) - (XDelta * 2);
InitialPixelCount = (WholeStep / 2) + 1;
FinalPixelCount = InitialPixelCount;
if ((AdjUp == 0) && ((WholeStep & 0x01) == 0)) InitialPixelCount --;
if ((WholeStep & 0x01) != 0) ErrorTerm += XDelta;
DrawVerticalRun(&ScreenPtr, XAdvance, InitialPixelCount, Color);
for (i=0; i<(XDelta-1); i++)
{
RunLength = WholeStep;
if ((ErrorTerm += AdjUp) > 0)
{
RunLength ++;
ErrorTerm -= AdjDown;
}
DrawVerticalRun(&ScreenPtr, XAdvance, RunLength, Color);
}
DrawVerticalRun(&ScreenPtr, XAdvance, FinalPixelCount, Color);
UNLOCK_SURFACE_AND_RETURN;
}
} /* drawline16 */
void clear2dscreen(void)
{
SDL_Rect rect;
rect.x = rect.y = 0;
rect.w = surface->w;
if (qsetmode == 350)
rect.h = 350;
else if (qsetmode == 480)
{
if (ydim16 <= 336)
rect.h = 336;
else
rect.h = 480;
} /* else if */
SDL_FillRect(surface, &rect, 0);
} /* clear2dscreen */
void _idle(void)
{
if (surface != NULL)
handle_events();
SDL_Delay(1);
} /* _idle */
void *_getVideoBase(void)
{
return((void *) surface->pixels);
}
void setactivepage(long dapagenum)
{
/* !!! Is this really still needed? - DDOI */
/*fprintf(stderr, "%s, line %d; setactivepage(): STUB.\n", __FILE__, __LINE__);*/
} /* setactivepage */
void limitrate(void)
{
/* this is a no-op in SDL. It was for buggy VGA cards in DOS. */
} /* limitrate */
static Uint32 _timer_catcher(Uint32 interval, void *bleh)
{
timerhandler();
return(1);
} /* _timer_catcher */
void inittimer(void)
{
SDL_ClearError();
primary_timer = SDL_AddTimer(1000 / PLATFORM_TIMER_HZ, _timer_catcher, NULL);
if (primary_timer == NULL)
{
fprintf(stderr, "BUILDSDL: -ERROR- Problem initializing primary timer!\n");
fprintf(stderr, "BUILDSDL: Reason: [%s]\n", SDL_GetError());
SDL_Quit();
exit(2);
} /* if */
}
void uninittimer(void)
{
if (primary_timer != NULL)
{
SDL_RemoveTimer(primary_timer);
primary_timer = NULL;
} /* if */
}
void initkeys(void)
{
/* does nothing in SDL. Key input handling is set up elsewhere. */
/* !!! why not here? */
}
void uninitkeys(void)
{
/* does nothing in SDL. Key input handling is set up elsewhere. */
}
void set16color_palette(void)
{
/* Backup old palette */
/*VBE_getPalette (0, 16, (char *)&backup_palette);*/
memcpy (&backup_palette, &palette, 16*3);
/* Set new palette */
/*VBE_setPalette (0, 16, (char *)&egapalette);*/
memcpy (&palette, &egapalette, 16*3);
in_egapalette = 1;
} /* set16color_palette */
void restore256_palette(void)
{
/*VBE_setPalette (0, 16, (char *)&backup_palette);*/
memcpy (&palette, &backup_palette, 16*3);
in_egapalette = 0;
} /* restore256_palette */
unsigned long getticks(void)
{
return(SDL_GetTicks());
} /* getticks */
/* end of sdl_driver.c ... */