125 lines
3.8 KiB
C
125 lines
3.8 KiB
C
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/*
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* Experimental OpenGL support code for Build.
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*
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* Written by Ryan C. Gordon. (icculus@clutteredmind.org)
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*
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* Please do NOT harrass Ken Silverman about any code modifications
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* (including this file) to BUILD.
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*/
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/*
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* "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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* Ken Silverman's official web site: "http://www.advsys.net/ken"
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* See the included license file "BUILDLIC.TXT" for license info.
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* This file IS NOT A PART OF Ken Silverman's original release
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*/
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#ifndef _INCLUDE_BUILDGL_H_
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#define _INCLUDE_BUILDGL_H_
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#if (!defined USE_OPENGL)
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#error USE_OPENGL is not defined. Do you REALLY want to compile this?
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#endif
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#include <GL/gl.h>
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typedef const GLubyte* (*glGetString_t)(GLenum name);
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extern glGetString_t dglGetString;
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typedef void (*glBegin_t)(GLenum mode);
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extern glBegin_t dglBegin;
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typedef void (*glEnd_t)(void);
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extern glEnd_t dglEnd;
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typedef void (*glClear_t)(GLbitfield mask);
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extern glClear_t dglClear;
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typedef void (*glClearColor_t)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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extern glClearColor_t dglClearColor;
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typedef void (*glDrawPixels_t)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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extern glDrawPixels_t dglDrawPixels;
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typedef void (*glGetPixelMapfv_t)(GLenum map, GLfloat *values);
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extern glGetPixelMapfv_t dglGetPixelMapfv;
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typedef void (*glPixelMapfv_t)(GLenum map, GLint mapsize, const GLfloat *values);
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extern glPixelMapfv_t dglPixelMapfv;
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typedef void (*glPixelStorei_t)(GLenum pname, GLint param);
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extern glPixelStorei_t dglPixelStorei;
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typedef void (*glEnable_t)(GLenum cap);
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extern glEnable_t dglEnable;
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typedef void (*glDisable_t)(GLenum cap);
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extern glDisable_t dglDisable;
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typedef void (*glViewport_t)(GLint x, GLint y, GLsizei width, GLsizei height);
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extern glViewport_t dglViewport;
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typedef void (*glGenTextures_t)(GLsizei n, GLuint *textures);
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extern glGenTextures_t dglGenTextures;
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typedef void (*glDeleteTextures_t)(GLsizei n, const GLuint *textures);
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extern glDeleteTextures_t dglDeleteTextures;
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typedef void (*glBindTexture_t)(GLenum target, GLuint texture);
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extern glBindTexture_t dglBindTexture;
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typedef void (*glTexParameteri_t)(GLenum target, GLenum pname, GLint param);
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extern glTexParameteri_t dglTexParameteri;
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typedef void (*glTexImage2D_t)(GLenum target, GLint level,
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GLint internalFormat, GLsizei width,
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GLsizei height, GLint border, GLenum format,
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GLenum type, const GLvoid *pixels);
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extern glTexImage2D_t dglTexImage2D;
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typedef void (*glTexCoord2f_t)(GLfloat s, GLfloat t);
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extern glTexCoord2f_t dglTexCoord2f;
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typedef void (*glVertex2f_t)(GLfloat x, GLfloat y);
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extern glVertex2f_t dglVertex2f;
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typedef void (*glVertex3f_t)(GLfloat x, GLfloat y, GLfloat z);
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extern glVertex3f_t dglVertex3f;
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typedef void (*glColor3f_t)(GLfloat red, GLfloat green, GLfloat blue);
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extern glColor3f_t dglColor3f;
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typedef GLenum (*glGetError_t)(void);
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extern glGetError_t dglGetError;
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typedef void (*glGetIntegerv_t)(GLenum pname, GLint *params);
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extern glGetIntegerv_t dglGetIntegerv;
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typedef void (*glClearDepth_t)(GLclampd depth);
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extern glClearDepth_t dglClearDepth;
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typedef void (*glDepthFunc_t)(GLenum func);
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extern glDepthFunc_t dglDepthFunc;
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typedef void (*glShadeModel_t)(GLenum mode);
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extern glShadeModel_t dglShadeModel;
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typedef void (*glMatrixMode_t)(GLenum mode);
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extern glMatrixMode_t dglMatrixMode;
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typedef void (*glLoadIdentity_t)(void);
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extern glLoadIdentity_t dglLoadIdentity;
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typedef void (*glPixelTransferi_t)(GLenum pname, GLint param);
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extern glPixelTransferi_t dglPixelTransferi;
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int opengl_load_library(void);
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void opengl_gen_2d_textures(int xdim, int ydim);
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void opengl_build_2d_quads(int x, int y, int w, int h);
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void opengl_swapbuffers(void);
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#endif /* !defined _INCLUDE_BUILDGL_H_ */
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/* end of buildgl.h ... */
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