199 lines
4.5 KiB
Plaintext
199 lines
4.5 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="Engine" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Engine - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Engine.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Engine.mak" CFG="Engine - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Engine - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "Engine - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Engine - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseVC6"
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# PROP Intermediate_Dir "ReleaseVC6"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /GX /Ot /Ow /Oi /Op /Oy /Ob1 /I "SDL-1.2.5\include" /D "_LIB" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "USE_I386_ASM" /D "PLATFORM_WIN32" /D "UDP_NETWORKING" /YX /J /FD /c
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# SUBTRACT CPP /Oa /Og /Os
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# ADD BASE RSC /l 0xc09 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "Engine - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "DebugVC6"
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# PROP Intermediate_Dir "DebugVC6"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /Gm /GX /ZI /Od /I "SDL-1.2.5\include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "USE_I386_ASM" /D "PLATFORM_WIN32" /D "UDP_NETWORKING" /FR /YX /J /FD /GZ /c
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# ADD BASE RSC /l 0xc09 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "Engine - Win32 Release"
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# Name "Engine - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=a_nasm.asm
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!IF "$(CFG)" == "Engine - Win32 Release"
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# Begin Custom Build
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TargetDir=.\ReleaseVC6
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InputPath=a_nasm.asm
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"$(TargetDir)\a_nasm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -DC_IDENTIFIERS_UNDERSCORED -o $(TargetDir)\a_nasm.obj $(InputPath)
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# End Custom Build
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!ELSEIF "$(CFG)" == "Engine - Win32 Debug"
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# Begin Custom Build
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TargetDir=.\DebugVC6
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InputPath=a_nasm.asm
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"$(TargetDir)\a_nasm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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nasmw.exe -f win32 -DC_IDENTIFIERS_UNDERSCORED -o $(TargetDir)\a_nasm.obj $(InputPath)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\a_visualc.c
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# End Source File
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# Begin Source File
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SOURCE=.\cache1d.c
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# End Source File
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# Begin Source File
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SOURCE=.\engine.c
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# End Source File
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# Begin Source File
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SOURCE=.\mmulti.c
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# End Source File
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# Begin Source File
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SOURCE=.\pragmas.c
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# End Source File
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# Begin Source File
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SOURCE=.\sdl_driver.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\a.h
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# End Source File
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# Begin Source File
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SOURCE=.\bstub.h
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# End Source File
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# Begin Source File
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SOURCE=.\build.h
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# End Source File
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# Begin Source File
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SOURCE=.\buildgl.h
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# End Source File
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# Begin Source File
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SOURCE=.\buildperl.h
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# End Source File
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# Begin Source File
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SOURCE=.\cache1d.h
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# End Source File
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# Begin Source File
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SOURCE=.\display.h
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# End Source File
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# Begin Source File
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SOURCE=.\engine.h
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# End Source File
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# Begin Source File
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SOURCE=.\names.h
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# End Source File
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# Begin Source File
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SOURCE=.\platform.h
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# End Source File
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# Begin Source File
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SOURCE=.\pragmas.h
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# End Source File
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# Begin Source File
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SOURCE=.\ves2.h
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# End Source File
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# Begin Source File
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SOURCE=.\win32_compat.h
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# End Source File
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# End Group
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# End Target
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# End Project
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