duke3d/dukemusc.c

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/*
* A reimplementation of Jim Dose's FX_MAN routines, using SDL_mixer 1.2.
* Whee. FX_MAN is also known as the "Apogee Sound System", or "ASS" for
* short. How strangely appropriate that seems.
*
* Written by Ryan C. Gordon. (icculus@clutteredmind.org)
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <assert.h>
#include "duke3d.h"
#include "buildengine/cache1d.h"
#if PLATFORM_DOS
// Use the original Apogee Sound System libs instead. --ryan.
#error you probably should not compile this.
#endif
#if (defined __WATCOMC__)
// This is probably out of date. --ryan.
#include "dukesnd_watcom.h"
#endif
#if (!defined __WATCOMC__)
#define cdecl
#endif
#include "SDL.h"
#include "SDL_mixer.h"
#ifdef ROTT
#include "rt_def.h" // ROTT music hack
#include "rt_cfg.h" // ROTT music hack
#include "rt_util.h" // ROTT music hack
#endif
#include "music.h"
#define __FX_TRUE (1 == 1)
#define __FX_FALSE (!__FX_TRUE)
#define DUKESND_DEBUG "DUKESND_DEBUG"
#ifndef min
#define min(a, b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a, b) (((a) > (b)) ? (a) : (b))
#endif
int MUSIC_ErrorCode = MUSIC_Ok;
static char warningMessage[80];
static char errorMessage[80];
static int fx_initialized = 0;
static int numChannels = MIX_CHANNELS;
static void (*callback)(unsigned long);
static int reverseStereo = 0;
static int reverbDelay = 256;
static int reverbLevel = 0;
static int fastReverb = 0;
static FILE *debug_file = NULL;
static int initialized_debugging = 0;
static int mixerIsStereo = 1;
// This gets called all over the place for information and debugging messages.
// If the user set the DUKESND_DEBUG environment variable, the messages
// go to the file that is specified in that variable. Otherwise, they
// are ignored for the expense of the function call. If DUKESND_DEBUG is
// set to "-" (without the quotes), then the output goes to stdout.
static void musdebug(const char *fmt, ...)
{
va_list ap;
if (debug_file)
{
fprintf(debug_file, "DUKEMUS: ");
va_start(ap, fmt);
vfprintf(debug_file, fmt, ap);
va_end(ap);
fprintf(debug_file, "\n");
fflush(debug_file);
} // if
} // musdebug
static void init_debugging(void)
{
const char *envr;
if (initialized_debugging)
return;
envr = getenv(DUKESND_DEBUG);
if (envr != NULL)
{
if (strcmp(envr, "-") == 0)
debug_file = stdout;
else
debug_file = fopen(envr, "w");
if (debug_file == NULL)
fprintf(stderr, "DUKESND: -WARNING- Could not open debug file!\n");
else
setbuf(debug_file, NULL);
} // if
initialized_debugging = 1;
} // init_debugging
static void setWarningMessage(const char *msg)
{
strncpy(warningMessage, msg, sizeof (warningMessage));
// strncpy() doesn't add the null char if there isn't room...
warningMessage[sizeof (warningMessage) - 1] = '\0';
musdebug("Warning message set to [%s].", warningMessage);
} // setErrorMessage
static void setErrorMessage(const char *msg)
{
strncpy(errorMessage, msg, sizeof (errorMessage));
// strncpy() doesn't add the null char if there isn't room...
errorMessage[sizeof (errorMessage) - 1] = '\0';
musdebug("Error message set to [%s].", errorMessage);
} // setErrorMessage
// The music functions...
char *MUSIC_ErrorString(int ErrorNumber)
{
switch (ErrorNumber)
{
case MUSIC_Warning:
return(warningMessage);
case MUSIC_Error:
return(errorMessage);
case MUSIC_Ok:
return("OK; no error.");
case MUSIC_ASSVersion:
return("Incorrect sound library version.");
case MUSIC_SoundCardError:
return("General sound card error.");
case MUSIC_InvalidCard:
return("Invalid sound card.");
case MUSIC_MidiError:
return("MIDI error.");
case MUSIC_MPU401Error:
return("MPU401 error.");
case MUSIC_TaskManError:
return("Task Manager error.");
case MUSIC_FMNotDetected:
return("FM not detected error.");
case MUSIC_DPMI_Error:
return("DPMI error.");
default:
return("Unknown error.");
} // switch
assert(0); // shouldn't hit this point.
return(NULL);
} // MUSIC_ErrorString
static int music_initialized = 0;
static int music_context = 0;
static int music_loopflag = MUSIC_PlayOnce;
static char *music_songdata = NULL;
static Mix_Music *music_musicchunk = NULL;
int MUSIC_Init(int SoundCard, int Address)
{
init_debugging();
// eukara: MIDI support.
//Mix_Init(MIX_INIT_MID);
Mix_SetMusicCMD("timidity");
puts("Music set to use Timidity.\n");
music_initialized = 1;
return(MUSIC_Ok);
} // MUSIC_Init
int MUSIC_Shutdown(void)
{
musdebug("shutting down sound subsystem.");
if (!music_initialized)
{
setErrorMessage("Music system is not currently initialized.");
return(MUSIC_Error);
} // if
MUSIC_StopSong();
music_context = 0;
music_initialized = 0;
music_loopflag = MUSIC_PlayOnce;
return(MUSIC_Ok);
} // MUSIC_Shutdown
void MUSIC_SetMaxFMMidiChannel(int channel)
{
musdebug("STUB ... MUSIC_SetMaxFMMidiChannel(%d).\n", channel);
} // MUSIC_SetMaxFMMidiChannel
void MUSIC_SetVolume(int volume)
{
Mix_VolumeMusic(volume >> 1); // convert 0-255 to 0-128.
} // MUSIC_SetVolume
void MUSIC_SetMidiChannelVolume(int channel, int volume)
{
musdebug("STUB ... MUSIC_SetMidiChannelVolume(%d, %d).\n", channel, volume);
} // MUSIC_SetMidiChannelVolume
void MUSIC_ResetMidiChannelVolumes(void)
{
musdebug("STUB ... MUSIC_ResetMidiChannelVolumes().\n");
} // MUSIC_ResetMidiChannelVolumes
int MUSIC_GetVolume(void)
{
return(Mix_VolumeMusic(-1) << 1); // convert 0-128 to 0-255.
} // MUSIC_GetVolume
void MUSIC_SetLoopFlag(int loopflag)
{
music_loopflag = loopflag;
} // MUSIC_SetLoopFlag
int MUSIC_SongPlaying(void)
{
return((Mix_PlayingMusic()) ? __FX_TRUE : __FX_FALSE);
} // MUSIC_SongPlaying
void MUSIC_Continue(void)
{
if (Mix_PausedMusic())
Mix_ResumeMusic();
else if (music_songdata)
MUSIC_PlaySong(music_songdata, MUSIC_PlayOnce);
} // MUSIC_Continue
void MUSIC_Pause(void)
{
Mix_PauseMusic();
} // MUSIC_Pause
int MUSIC_StopSong(void)
{
//if (!fx_initialized)
if (!Mix_QuerySpec(NULL, NULL, NULL))
{
setErrorMessage("Need FX system initialized, too. Sorry.");
return(MUSIC_Error);
} // if
if ( (Mix_PlayingMusic()) || (Mix_PausedMusic()) )
Mix_HaltMusic();
if (music_musicchunk)
Mix_FreeMusic(music_musicchunk);
music_songdata = NULL;
music_musicchunk = NULL;
return(MUSIC_Ok);
} // MUSIC_StopSong
int MUSIC_PlaySong(unsigned char *song, int loopflag)
{
music_songdata = song;
// eukara: MIDI support.
Mix_PlayMusic((Mix_Music *) song, loopflag);
return(MUSIC_Ok);
} // MUSIC_PlaySong
extern char ApogeePath[256];
// Duke3D-specific. --ryan.
void PlayMusic(char *_filename)
{
//char filename[MAX_PATH];
//strcpy(filename, _filename);
//FixFilePath(filename);
char filename[MAX_PATH];
long handle;
long size;
void *song;
long rc;
MUSIC_StopSong();
// Read from a groupfile, write it to disk so SDL_mixer can read it.
// Lame. --ryan.
handle = kopen4load(_filename, 0);
if (handle == -1)
return;
size = kfilelength(handle);
if (size == -1)
{
kclose(handle);
return;
} // if
song = malloc(size);
if (song == NULL)
{
kclose(handle);
return;
} // if
rc = kread(handle, song, size);
kclose(handle);
if (rc != size)
{
free(song);
return;
} // if
// save the file somewhere, so SDL_mixer can load it
GetPathFromEnvironment(filename, MAX_PATH, "tmpsong.mid");
handle = SafeOpenWrite(filename, filetype_binary);
SafeWrite(handle, song, size);
close(handle);
free(song);
//music_songdata = song;
music_musicchunk = Mix_LoadMUS(filename);
if (music_musicchunk != NULL)
{
// !!! FIXME: I set the music to loop. Hope that's okay. --ryan.
Mix_PlayMusic(music_musicchunk, -1);
} // if
}
#if ROTT
// ROTT Special - SBF
int MUSIC_PlaySongROTT(unsigned char *song, int size, int loopflag)
{
char filename[MAX_PATH];
int handle;
MUSIC_StopSong();
// save the file somewhere, so SDL_mixer can load it
GetPathFromEnvironment(filename, MAX_PATH, "tmpsong.mid");
handle = SafeOpenWrite(filename);
SafeWrite(handle, song, size);
close(handle);
music_songdata = song;
// finally, we can load it with SDL_mixer
music_musicchunk = Mix_LoadMUS(filename);
if (music_musicchunk == NULL) {
return MUSIC_Error;
}
Mix_PlayMusic(music_musicchunk, (loopflag == MUSIC_PlayOnce) ? 0 : -1);
return(MUSIC_Ok);
} // MUSIC_PlaySongROTT
#endif
void MUSIC_SetContext(int context)
{
musdebug("STUB ... MUSIC_SetContext().\n");
music_context = context;
} // MUSIC_SetContext
int MUSIC_GetContext(void)
{
return(music_context);
} // MUSIC_GetContext
void MUSIC_SetSongTick(unsigned long PositionInTicks)
{
musdebug("STUB ... MUSIC_SetSongTick().\n");
} // MUSIC_SetSongTick
void MUSIC_SetSongTime(unsigned long milliseconds)
{
musdebug("STUB ... MUSIC_SetSongTime().\n");
}// MUSIC_SetSongTime
void MUSIC_SetSongPosition(int measure, int beat, int tick)
{
musdebug("STUB ... MUSIC_SetSongPosition().\n");
} // MUSIC_SetSongPosition
void MUSIC_GetSongPosition(songposition *pos)
{
musdebug("STUB ... MUSIC_GetSongPosition().\n");
} // MUSIC_GetSongPosition
void MUSIC_GetSongLength(songposition *pos)
{
musdebug("STUB ... MUSIC_GetSongLength().\n");
} // MUSIC_GetSongLength
int MUSIC_FadeVolume(int tovolume, int milliseconds)
{
Mix_FadeOutMusic(milliseconds);
return(MUSIC_Ok);
} // MUSIC_FadeVolume
int MUSIC_FadeActive(void)
{
return((Mix_FadingMusic() == MIX_FADING_OUT) ? __FX_TRUE : __FX_FALSE);
} // MUSIC_FadeActive
void MUSIC_StopFade(void)
{
musdebug("STUB ... MUSIC_StopFade().\n");
} // MUSIC_StopFade
void MUSIC_RerouteMidiChannel(int channel, int cdecl (*function)( int event, int c1, int c2 ))
{
musdebug("STUB ... MUSIC_RerouteMidiChannel().\n");
} // MUSIC_RerouteMidiChannel
void MUSIC_RegisterTimbreBank(unsigned char *timbres)
{
musdebug("STUB ... MUSIC_RegisterTimbreBank().\n");
} // MUSIC_RegisterTimbreBank
// end of fx_man.c ...