257 lines
13 KiB
C
257 lines
13 KiB
C
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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/* Prototypes for the build engine */
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#if 0
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/* game.c */
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extern void initsb(char dadigistat, char damusistat, long dasamplerate, char danumspeakers, char dabytespersample, char daintspersec, char daquality);
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extern void uninitsb(void);
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extern int loadsong(char *filename);
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extern void musicon(void);
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extern void musicoff(void);
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extern void wsayfollow(char *dafilename, long dafreq, long davol, long *daxplc, long *dayplc, char followstat);
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extern void wsay(char *dafilename, long dafreq, long volume1, long volume2);
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extern void preparesndbuf(void);
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extern void setears(long daposx, long daposy, long daxvect, long dayvect);
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extern void timerhandler(void);
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extern void keyhandler(void);
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extern void initlava(void);
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extern void movelava(char *dapic);
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extern void drawtilebackground(long thex, long they, short tilenum, signed char shade, long cx1, long cy1, long cx2, long cy2, char dapalnum);
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extern void printext(long x, long y, char *buffer, short tilenum, char invisiblecol);
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extern void drawstatusflytime(short snum);
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extern void drawstatusbar(short snum);
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extern void setup3dscreen(void);
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extern void setinterpolation(long *posptr);
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extern void stopinterpolation(long *posptr);
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extern void updateinterpolations(void);
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extern void restoreinterpolations(void);
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extern void searchmap(short startsector);
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extern void prepareboard(char *daboardfilename);
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extern long changehealth(short snum, short deltahealth);
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extern void changenumbombs(short snum, short deltanumbombs);
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extern void changenummissiles(short snum, short deltanummissiles);
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extern void changenumgrabbers(short snum, short deltanumgrabbers);
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extern void findrandomspot(long *x, long *y, short *sectnum);
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extern void operatesector(short dasector);
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extern void shootgun(short snum, long x, long y, long z, short daang, long dahoriz, short dasectnum, char guntype);
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extern void operatesprite(short dasprite);
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extern void checktouchsprite(short snum, short sectnum);
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extern void checkgrabbertouchsprite(short snum, short sectnum);
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extern void activatehitag(short dahitag);
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extern void processinput(short snum);
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extern void movethings(void);
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extern void fakedomovethings(void);
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extern void fakedomovethingscorrect(void);
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extern void doanimations(void);
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extern void warp(long *x, long *y, long *z, short *daang, short *dasector);
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extern void warpsprite(short spritenum);
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extern int testneighborsectors(short sect1, short sect2);
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extern void tagcode(void);
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extern void bombexplode(long i);
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extern void statuslistcode(void);
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extern void checkmasterslaveswitch(void);
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extern void getpackets(void);
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extern void initplayersprite(short snum);
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extern void analyzesprites(long dax, long day);
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extern void updatesectorz(long x, long y, long z, short *sectnum);
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extern void drawoverheadmap(long cposx, long cposy, long czoom, short cang);
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extern void drawscreen(short snum, long dasmoothratio);
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extern int loadgame(void);
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extern int savegame(void);
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extern void faketimerhandler(void);
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extern void waitforeverybody(void);
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#endif
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/* cache1d.c */
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extern void initcache(long dacachestart, long dacachesize);
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extern void allocache(long *newhandle, long newbytes, unsigned char *newlockptr);
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extern void suckcache(long *suckptr);
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extern void agecache(void);
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extern void reportandexit(char *errormessage);
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extern long initgroupfile(const char *filename);
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extern void uninitgroupfile(void);
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extern long kopen4load(const char *filename, char searchfirst);
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extern long kread(long handle, void *buffer, long leng);
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extern int kread8(long handle, char *buffer);
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extern int kread16(long handle, short *buffer);
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extern int kread32(long handle, long *buffer);
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extern long klseek(long handle, long offset, long whence);
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extern long kfilelength(long handle);
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extern void kclose(long handle);
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extern void kdfread(void *buffer, size_t dasizeof, size_t count, long fil);
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extern void kdfread8(char *buffer, size_t count, long fil);
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extern void kdfread16(short *buffer, size_t count, long fil);
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extern void kdfread32(long *buffer, size_t count, long fil);
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extern void dfread(void *buffer, size_t dasizeof, size_t count, FILE *fil);
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extern void dfread8(char *buffer, size_t count, FILE *fil);
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extern void dfread16(short *buffer, size_t count, FILE *fil);
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extern void dfread32(long *buffer, size_t count, FILE *fil);
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extern void dfwrite(void *buffer, size_t dasizeof, size_t count, FILE *fil);
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extern void dfwrite8(char *buffer, size_t count, FILE *fil);
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extern void dfwrite16(short *buffer, size_t count, FILE *fil);
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extern void dfwrite32(long *buffer, size_t count, FILE *fil);
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extern long compress(char *lzwinbuf, long uncompleng, char *lzwoutbuf);
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extern long uncompress(char *lzwinbuf, long compleng, char *lzwoutbuf);
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/* sdl_driver.c */
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extern int using_opengl(void);
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extern void _handle_events(void);
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extern unsigned char _readlastkeyhit(void);
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extern int mprotect_align(const void *addr, size_t len, int prot);
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extern void unprotect_ASM_pages(void);
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extern void _platform_init(int argc, char **argv, const char *title, const char *icon);
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extern int setvesa(long x, long y);
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extern int screencapture(char *filename, char inverseit);
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extern void setvmode(int mode);
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extern int _setgamemode(char davidoption, long daxdim, long daydim);
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extern void qsetmode640350(void);
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extern void qsetmode640480(void);
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extern void getvalidvesamodes(void);
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extern int VBE_setPalette(long start, long num, char *palettebuffer);
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extern int VBE_getPalette(long start, long num, char *palettebuffer);
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extern void _uninitengine(void);
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extern void uninitvesa(void);
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extern int setupmouse(void);
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extern void readmousexy(short *x, short *y);
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extern void readmousebstatus(short *bstatus);
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extern void _updateScreenRect(long x, long y, long w, long h);
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extern void _nextpage(void);
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extern unsigned char readpixel(long offset);
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extern void drawpixel(long offset, unsigned char pixel);
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extern void drawpixels(long offset, unsigned short pixels);
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extern void drawpixelses(long offset, unsigned int pixelses);
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extern void setcolor16(int col);
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extern void drawpixel16(long offset);
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extern void fillscreen16(long offset, long color, long blocksize);
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extern void drawline16(long XStart, long YStart, long XEnd, long YEnd, char Color);
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extern void clear2dscreen(void);
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extern void _idle(void);
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extern void *_getVideoBase(void);
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extern void setactivepage(long dapagenum);
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extern void limitrate(void);
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extern void inittimer(void);
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extern void uninittimer(void);
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extern void initkeys(void);
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extern void uninitkeys(void);
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extern void set16color_palette(void);
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extern void restore256_palette(void);
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extern unsigned long getticks(void);
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/* mmulti.c */
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extern void callcommit(void);
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extern void initcrc(void);
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extern long getcrc(char *buffer, short bufleng);
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extern void initmultiplayers(char damultioption, char dacomrateoption, char dapriority);
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extern void sendpacket(long other, char *bufptr, long messleng);
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extern void setpackettimeout(long datimeoutcount, long daresendagaincount);
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extern void uninitmultiplayers(void);
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extern void sendlogon(void);
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extern void sendlogoff(void);
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extern int getoutputcirclesize(void);
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extern void setsocket(short newsocket);
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extern short getpacket(short *other, char *bufptr);
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extern void flushpackets(void);
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extern void genericmultifunction(long other, char *bufptr, long messleng, long command);
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/* engine.c */
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extern int setgotpic(long i1);
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extern long getclipmask(int i1, int i2, int i3, int i4);
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extern int wallfront(long l1, long l2);
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extern void drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum);
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extern int loadboard(char *filename, long *daposx, long *daposy, long *daposz, short *daang, short *dacursectnum);
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extern int saveboard(char *filename, long *daposx, long *daposy, long *daposz, short *daang, short *dacursectnum);
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extern int setgamemode(char davidoption, long daxdim, long daydim);
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extern void setmmxoverlay(int isenabled);
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extern int getmmxoverlay(void);
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extern void initengine(void);
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extern void uninitengine(void);
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extern void nextpage(void);
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extern void loadtile(short tilenume);
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extern int allocatepermanenttile(short tilenume, long xsiz, long ysiz);
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extern int loadpics(char *filename);
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extern void qloadkvx(long voxindex, char *filename);
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extern int clipinsidebox(long x, long y, short wallnum, long walldist);
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extern void drawline256(long x1, long y1, long x2, long y2, unsigned char col);
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extern int inside(long x, long y, short sectnum);
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extern int getangle(long xvect, long yvect);
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extern int ksqrt(long num);
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extern void copytilepiece(long tilenume1, long sx1, long sy1, long xsiz, long ysiz, long tilenume2, long sx2, long sy2);
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extern void drawmasks(void);
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extern int setsprite(short spritenum, long newx, long newy, long newz);
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extern void initspritelists(void);
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extern int insertsprite(short sectnum, short statnum);
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extern int insertspritesect(short sectnum);
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extern int insertspritestat(short statnum);
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extern int deletesprite(short spritenum);
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extern int deletespritesect(short deleteme);
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extern int deletespritestat(short deleteme);
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extern int changespritesect(short spritenum, short newsectnum);
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extern int changespritestat(short spritenum, short newstatnum);
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extern int nextsectorneighborz(short sectnum, long thez, short topbottom, short direction);
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extern int cansee(long x1, long y1, long z1, short sect1, long x2, long y2, long z2, short sect2);
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extern int lintersect(long x1, long y1, long z1, long x2, long y2, long z2, long x3, long y3, long x4, long y4, long *intx, long *inty, long *intz);
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extern int rintersect(long x1, long y1, long z1, long vx, long vy, long vz, long x3, long y3, long x4, long y4, long *intx, long *inty, long *intz);
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extern int hitscan(long xs, long ys, long zs, short sectnum, long vx, long vy, long vz, short *hitsect, short *hitwall, short *hitsprite, long *hitx, long *hity, long *hitz, unsigned long cliptype);
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extern int neartag(long xs, long ys, long zs, short sectnum, short ange, short *neartagsector, short *neartagwall, short *neartagsprite, long *neartaghitdist, long neartagrange, char tagsearch);
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extern void dragpoint(short pointhighlight, long dax, long day);
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extern int lastwall(short point);
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extern int clipmove(long *x, long *y, long *z, short *sectnum, long xvect, long yvect, long walldist, long ceildist, long flordist, unsigned long cliptype);
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extern int pushmove(long *x, long *y, long *z, short *sectnum, long walldist, long ceildist, long flordist, unsigned long cliptype);
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extern void updatesector(long x, long y, short *sectnum);
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extern void rotatepoint(long xpivot, long ypivot, long x, long y, short daang, long *x2, long *y2);
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extern int initmouse(void);
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extern void getmousevalues(short *mousx, short *mousy, short *bstatus);
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extern void draw2dgrid(long posxe, long posye, short ange, long zoome, short gride);
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extern void draw2dscreen(long posxe, long posye, short ange, long zoome, short gride);
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extern void printext256(long xpos, long ypos, short col, short backcol, char name[82], char fontsize);
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extern void printext256_noupdate(long xpos, long ypos, short col, short backcol, char name[82], char fontsize);
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extern int krand(void);
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extern void getzrange(long x, long y, long z, short sectnum, long *ceilz, long *ceilhit, long *florz, long *florhit, long walldist, unsigned long cliptype);
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extern void setview(long x1, long y1, long x2, long y2);
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extern void setaspect(long daxrange, long daaspect);
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extern void flushperms(void);
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extern void rotatesprite(long sx, long sy, long z, short a, short picnum, signed char dashade, char dapalnum, char dastat, long cx1, long cy1, long cx2, long cy2);
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extern void makepalookup(long palnum, char *remapbuf, signed char r, signed char g, signed char b, char dastat);
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extern void setbrightness(char dabrightness, unsigned char *dapal);
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extern void drawmapview(long dax, long day, long zoome, short ang);
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extern void clearview(long dacol);
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extern void clearallviews(long dacol);
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extern void plotpixel(long x, long y, char col);
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extern unsigned char getpixel(long x, long y);
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extern void setviewtotile(short tilenume, long xsiz, long ysiz);
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extern void setviewback(void);
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extern void squarerotatetile(short tilenume);
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extern void preparemirror(long dax, long day, long daz, short daang, long dahoriz, short dawall, short dasector, long *tposx, long *tposy, short *tang);
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extern void completemirror(void);
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extern int sectorofwall(short theline);
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extern int getceilzofslope(short sectnum, long dax, long day);
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extern int getflorzofslope(short sectnum, long dax, long day);
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extern void getzsofslope(short sectnum, long dax, long day, long *ceilz, long *florz);
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extern void alignceilslope(short dasect, long x, long y, long z);
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extern void alignflorslope(short dasect, long x, long y, long z);
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extern int loopnumofsector(short sectnum, short wallnum);
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extern void setfirstwall(short sectnum, short newfirstwall);
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