duke3d/duke3d.h

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//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
Duke Nukem 3D is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Original Source: 1996 - Todd Replogle
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef _INCL_DUKE3D_H_
#define _INCL_DUKE3D_H_
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#if !PLATFORM_MACOSX && !PLATFORM_FREEBSD
#include <malloc.h>
#else
#include <stdlib.h>
#endif
#include <fcntl.h>
#include <time.h>
#include <ctype.h>
#if (!defined MAX_PATH)
#if (defined MAXPATHLEN)
#define MAX_PATH MAXPATHLEN
#elif (defined PATH_MAX)
#define MAX_PATH PATH_MAX
#else
#define MAX_PATH 256
#endif
#endif
#if PLATFORM_DOS
#include <dos.h>
#include <bios.h>
#include <io.h>
#define PATH_SEP_CHAR '\\'
#define PATH_SEP_STR "\\"
#endif
#if PLATFORM_UNIX
#include "dukeunix.h"
#endif
#if PLATFORM_WIN32
#include "dukewin.h"
#endif
#ifndef GCC_PACK1_EXT
#define GCC_PACK1_EXT
#endif
#if USE_SDL
#include "SDL.h"
#include "SDL_mixer.h"
#endif
#include "buildengine/pragmas.h"
//#undef getch // quick hack
#include "buildengine/build.h"
#include "function.h"
//#define VOLUMEALL
//#define PLUTOPAK
// #define VOLUMEONE
// #define ONELEVELDEMO
// Make sure something is defined here (although this is usually
// handled in the makefile now). --ryan.
#if ((!defined VOLUMEALL) && (!defined VOLUMEONE))
#define VOLUMEALL
#endif
// Define plutopak if volumeall. --ryan.
#if (defined VOLUMEALL)
#define PLUTOPAK
#endif
// #define TEN
// #define BETA
// #define AUSTRALIA
#define MAXSLEEPDIST 16384
#define SLEEPTIME 24*64
#ifdef VOLUMEONE
#define BYTEVERSION 27
#else
// 116 is Duke 1.4, 117 is 1.5. --ryan.
//#define BYTEVERSION 116
#define BYTEVERSION 117
#endif
#define NUMPAGES 1
#define AUTO_AIM_ANGLE 48
#define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ 256
#define FOURSLEIGHT (1<<8)
struct player_struct;
#include "types.h"
#include "file_lib.h"
#include "develop.h"
#include "gamedefs.h"
#include "keyboard.h"
#include "util_lib.h"
#include "function.h"
#include "fx_man.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundefs.h"
#include "task_man.h"
#include "music.h"
#include "sndcards.h"
#include "names.h"
#include "buildengine/engine.h"
#define TICRATE (120)
#define TICSPERFRAME (TICRATE/26)
// #define GC (TICSPERFRAME*44)
#define NUM_SOUNDS 450
#define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) )
#define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) )
#define RANDOMSCRAP EGS(s->sectnum,s->x+(TRAND&255)-128,s->y+(TRAND&255)-128,s->z-(8<<8)-(TRAND&8191),SCRAP6+(TRAND&15),-8,48,48,TRAND&2047,(TRAND&63)+64,-512-(TRAND&2047),i,5)
#define BLACK 0
#define DARKBLUE 1
#define DARKGREEN 2
#define DARKCYAN 3
#define DARKRED 4
#define DARKPURPLE 5
#define BROWN 6
#define LIGHTGRAY 7
#define DARKGRAY 8
#define BLUE 9
#define GREEN 10
#define CYAN 11
#define RED 12
#define PURPLE 13
#define YELLOW 14
#define WHITE 15
#define PHEIGHT (38<<8)
// #define P(X) printf("%ld\n",X);
#define WAIT(X) ototalclock=totalclock+(X);while(totalclock<ototalclock)
#define MODE_MENU 1
#define MODE_DEMO 2
#define MODE_GAME 4
#define MODE_EOL 8
#define MODE_TYPE 16
#define MODE_RESTART 32
#define MODE_SENDTOWHOM 64
#define MODE_END 128
#define MAXANIMWALLS 512
#define MAXINTERPOLATIONS 2048
#define NUMOFFIRSTTIMEACTIVE 192
#define MAXCYCLERS 256
#define MAXSCRIPTSIZE 20460
#define MAXANIMATES 64
#define SP sprite[i].yvel
#define SX sprite[i].x
#define SY sprite[i].y
#define SZ sprite[i].z
#define SS sprite[i].shade
#define PN sprite[i].picnum
#define SA sprite[i].ang
#define SV sprite[i].xvel
#define ZV sprite[i].zvel
#define RX sprite[i].xrepeat
#define RY sprite[i].yrepeat
#define OW sprite[i].owner
#define CS sprite[i].cstat
#define SH sprite[i].extra
#define CX sprite[i].xoffset
#define CY sprite[i].yoffset
#define CD sprite[i].clipdist
#define PL sprite[i].pal
#define SLT sprite[i].lotag
#define SHT sprite[i].hitag
#define SECT sprite[i].sectnum
#define face_player 1
#define geth 2
#define getv 4
#define random_angle 8
#define face_player_slow 16
#define spin 32
#define face_player_smart 64
#define fleeenemy 128
#define jumptoplayer 257
#define seekplayer 512
#define furthestdir 1024
#define dodgebullet 4096
#define TRAND krand()
#define MAX_WEAPONS 12
#define KNEE_WEAPON 0
#define PISTOL_WEAPON 1
#define SHOTGUN_WEAPON 2
#define CHAINGUN_WEAPON 3
#define RPG_WEAPON 4
#define HANDBOMB_WEAPON 5
#define SHRINKER_WEAPON 6
#define DEVISTATOR_WEAPON 7
#define TRIPBOMB_WEAPON 8
#define FREEZE_WEAPON 9
#define HANDREMOTE_WEAPON 10
#define GROW_WEAPON 11
#define T1 hittype[i].temp_data[0]
#define T2 hittype[i].temp_data[1]
#define T3 hittype[i].temp_data[2]
#define T4 hittype[i].temp_data[3]
#define T5 hittype[i].temp_data[4]
#define T6 hittype[i].temp_data[5]
#define ESCESCAPE if(KB_KeyPressed( sc_Escape ) ) gameexit(" ");
#define IFWITHIN(B,E) if((PN)>=(B) && (PN)<=(E))
#define KILLIT(KX) {deletesprite(KX);goto BOLT;}
#define IFMOVING if(ssp(i,CLIPMASK0))
#define IFHIT j=ifhitbyweapon(i);if(j >= 0)
#define IFHITSECT j=ifhitsectors(s->sectnum);if(j >= 0)
#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
#define IFSKILL1 if(player_skill<1)
#define IFSKILL2 if(player_skill<2)
#define IFSKILL3 if(player_skill<3)
#define IFSKILL4 if(player_skill<4)
#define rnd(X) ((TRAND>>8)>=(255-(X)))
typedef struct
{
short i;
int voice;
} SOUNDOWNER;
#define __USRHOOKS_H
enum USRHOOKS_Errors
{
USRHOOKS_Warning = -2,
USRHOOKS_Error = -1,
USRHOOKS_Ok = 0
};
#if HAVE_PRAGMA_PACK
#pragma pack(push, 1)
#endif
typedef struct
{
signed char avel GCC_PACK1_EXT;
signed char horz GCC_PACK1_EXT;
short fvel GCC_PACK1_EXT;
short svel GCC_PACK1_EXT;
unsigned long bits GCC_PACK1_EXT;
} input;
#if HAVE_PRAGMA_PACK
#pragma pack(pop)
#endif
/* !!! FIXME: "sync" is defined in unistd.h ... :( --ryan. */
#define sync duke_sync
extern input inputfifo[MOVEFIFOSIZ][MAXPLAYERS], sync[MAXPLAYERS];
extern input recsync[RECSYNCBUFSIZ];
extern long movefifosendplc;
typedef struct
{
char *ptr;
volatile char lock;
int length, num;
} SAMPLE;
struct animwalltype
{
short wallnum;
long tag;
};
extern struct animwalltype animwall[MAXANIMWALLS];
extern short numanimwalls,probey,lastprobey;
extern char *mymembuf;
extern char typebuflen,typebuf[41];
extern char MusicPtr[72000];
extern long msx[2048],msy[2048];
extern short cyclers[MAXCYCLERS][6],numcyclers;
extern char myname[32];
struct user_defs
{
char god,warp_on,cashman,eog,showallmap;
char show_help,scrollmode,clipping;
char user_name[MAXPLAYERS][32];
char ridecule[10][40];
char savegame[10][22];
char pwlockout[128],rtsname[128];
char overhead_on,last_overhead,showweapons;
short pause_on,from_bonus;
short camerasprite,last_camsprite;
short last_level,secretlevel;
long const_visibility,uw_framerate;
long camera_time,folfvel,folavel,folx,foly,fola;
long reccnt;
int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
int32 coords,tickrate,m_coop,coop,screen_size,lockout,crosshair;
int32 wchoice[MAXPLAYERS][MAX_WEAPONS],playerai;
int32 respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
int32 m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
int32 m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
int32 player_skill,level_number,volume_number,m_marker,marker,mouseflip;
};
struct player_orig
{
long ox,oy,oz;
short oa,os;
};
extern char numplayersprites;
extern char picsiz[MAXTILES];
void add_ammo( short, short, short, short );
extern long fricxv,fricyv;
struct player_struct
{
long zoom,exitx,exity,loogiex[64],loogiey[64],numloogs,loogcnt;
long posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime;
long bobposx,bobposy,oposx,oposy,oposz,pyoff,opyoff;
long posxv,posyv,poszv,last_pissed_time,truefz,truecz;
long player_par,visibility;
long bobcounter,weapon_sway;
long pals_time,randomflamex,crack_time;
int32 aim_mode;
short ang,oang,angvel,cursectnum,look_ang,last_extra,subweapon;
short ammo_amount[MAX_WEAPONS],wackedbyactor,frag,fraggedself;
short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire;
short holoduke_amount,newowner,hurt_delay,hbomb_hold_delay;
short jumping_counter,airleft,knee_incs,access_incs;
short fta,ftq,access_wallnum,access_spritenum;
short kickback_pic,got_access,weapon_ang,firstaid_amount;
short somethingonplayer,on_crane,i,one_parallax_sectnum;
short over_shoulder_on,random_club_frame,fist_incs;
short one_eighty_count,cheat_phase;
short dummyplayersprite,extra_extra8,quick_kick;
short heat_amount,actorsqu,timebeforeexit,customexitsound;
short weaprecs[16],weapreccnt,interface_toggle_flag;
short rotscrnang,dead_flag,show_empty_weapon;
short scuba_amount,jetpack_amount,steroids_amount,shield_amount;
short holoduke_on,pycount,weapon_pos,frag_ps;
short transporter_hold,last_full_weapon,footprintshade,boot_amount;
int scream_voice;
char gm,on_warping_sector,footprintcount;
char hbomb_on,jumping_toggle,rapid_fire_hold,on_ground;
char name[32],inven_icon,buttonpalette;
char jetpack_on,spritebridge,lastrandomspot;
char scuba_on,footprintpal,heat_on;
char holster_weapon,falling_counter;
char gotweapon[MAX_WEAPONS],refresh_inventory,*palette;
char toggle_key_flag,knuckle_incs; // ,select_dir;
char walking_snd_toggle, palookup, hard_landing;
char max_secret_rooms,secret_rooms,/*fire_flag,*/pals[3];
char max_actors_killed,actors_killed,return_to_center;
};
extern unsigned char tempbuf[2048], packbuf[576];
extern long gc,max_player_health,max_armour_amount,max_ammo_amount[MAX_WEAPONS];
extern long impact_damage,respawnactortime,respawnitemtime;
#define MOVFIFOSIZ 256
extern short spriteq[1024],spriteqloc,spriteqamount;
extern struct player_struct ps[MAXPLAYERS];
extern struct player_orig po[MAXPLAYERS];
extern struct user_defs ud;
// ported build engine has this, too. --ryan.
#if PLATFORM_DOS
extern short int moustat;
#endif
extern short int global_random;
extern long scaredfallz;
extern char buf[80]; //My own generic input buffer
extern char fta_quotes[NUMOFFIRSTTIMEACTIVE][64];
extern char scantoasc[128],ready2send;
extern char scantoascwithshift[128];
extern fx_device device;
extern SAMPLE Sound[ NUM_SOUNDS ];
extern int32 VoiceToggle,AmbienceToggle;
extern SOUNDOWNER SoundOwner[NUM_SOUNDS][4];
extern char playerreadyflag[MAXPLAYERS],playerquitflag[MAXPLAYERS];
extern char sounds[NUM_SOUNDS][14];
extern long script[MAXSCRIPTSIZE],*scriptptr,*insptr,*labelcode,labelcnt;
extern char *label,*textptr,error,warning,killit_flag;
extern long *actorscrptr[MAXTILES],*parsing_actor;
extern char actortype[MAXTILES];
extern char *music_pointer;
extern char ipath[80],opath[80];
extern char music_fn[4][11][13],music_select;
extern char env_music_fn[4][13];
extern short camsprite;
// extern char gotz;
extern char inspace(short sectnum);
struct weaponhit
{
char cgg;
short picnum,ang,extra,owner,movflag;
short tempang,actorstayput,dispicnum;
short timetosleep;
long floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz;
long temp_data[6];
};
extern struct weaponhit hittype[MAXSPRITES];
extern input loc;
extern input recsync[RECSYNCBUFSIZ];
extern long avgfvel, avgsvel, avgavel, avghorz, avgbits;
extern short numplayers, myconnectindex;
extern short connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers)
extern short screenpeek;
extern int current_menu;
extern long tempwallptr,animatecnt;
extern long lockclock,frameplace;
extern char display_mirror,loadfromgrouponly,rtsplaying;
extern long movefifoend[MAXPLAYERS], groupfile;
extern long ototalclock;
extern long *animateptr[MAXANIMATES], animategoal[MAXANIMATES];
extern long animatevel[MAXANIMATES];
// extern long oanimateval[MAXANIMATES];
extern short neartagsector, neartagwall, neartagsprite;
extern long neartaghitdist;
extern short animatesect[MAXANIMATES];
extern long movefifoplc, vel,svel,angvel,horiz;
extern short mirrorwall[64], mirrorsector[64], mirrorcnt;
#define NUMKEYS 19
extern long frameplace, chainplace, chainnumpages;
extern volatile long checksume;
#include "funct.h"
#include "buildengine/engine_protos.h"
extern char screencapt;
extern short soundps[NUM_SOUNDS],soundpe[NUM_SOUNDS],soundvo[NUM_SOUNDS];
extern char soundpr[NUM_SOUNDS],soundm[NUM_SOUNDS];
extern long soundsiz[NUM_SOUNDS];
extern char level_names[44][33];
extern long partime[44],designertime[44];
extern char volume_names[4][33];
extern char skill_names[5][33];
extern char level_file_names[44][128];
extern int32 SoundToggle,MusicToggle;
extern short last_threehundred,lastsavedpos;
extern char restorepalette;
extern short buttonstat;
extern long cachecount;
extern char boardfilename[128],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768];
extern char betaname[80];
extern char cachedebug,earthquaketime;
extern char networkmode;
extern char lumplockbyte[11];
//DUKE3D.H - replace the end "my's" with this
extern long myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, globalskillsound;
extern short myang, omyang, mycursectnum, myjumpingcounter;
extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter;
extern long fakemovefifoplc;
extern long myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
extern long myhorizbak[MOVEFIFOSIZ];
extern short myangbak[MOVEFIFOSIZ];
extern short weaponsandammosprites[15];
//DUKE3D.H:
typedef struct
{
short frag[MAXPLAYERS], got_access, last_extra, shield_amount, curr_weapon;
short ammo_amount[MAX_WEAPONS], holoduke_on;
char gotweapon[MAX_WEAPONS], inven_icon, jetpack_on, heat_on;
short firstaid_amount, steroids_amount, holoduke_amount, jetpack_amount;
short heat_amount, scuba_amount, boot_amount;
short last_weapon, weapon_pos, kickback_pic;
} STATUSBARTYPE;
extern STATUSBARTYPE sbar;
extern short frags[MAXPLAYERS][MAXPLAYERS];
extern long cameradist, cameraclock, dukefriction,show_shareware;
extern char networkmode, movesperpacket;
extern char gamequit;
extern char pus,pub,camerashitable,freezerhurtowner,lasermode;
extern char syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ];
extern signed char multiwho, multipos, multiwhat, multiflag;
extern long syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail;
extern long numfreezebounces,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
// CTW - MODIFICATION
// extern char stereo,eightytwofifty,playerswhenstarted,playonten,everyothertime;
extern char stereo,eightytwofifty,playerswhenstarted,everyothertime;
// CTW END - MODIFICATION
extern long myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter;
extern long numinterpolations, startofdynamicinterpolations;
extern long oldipos[MAXINTERPOLATIONS];
extern long bakipos[MAXINTERPOLATIONS];
extern long *curipos[MAXINTERPOLATIONS];
extern short numclouds,clouds[128],cloudx[128],cloudy[128];
extern long cloudtotalclock,totalmemory;
extern long stereomode, stereowidth, stereopixelwidth;
extern long myaimmode, myaimstat, omyaimstat;
extern int32 dukever13; // indicate old version
#endif // include-once header.