104 lines
2.4 KiB
C
104 lines
2.4 KiB
C
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/*
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* Experimental Perl code in Build.
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*
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* Written by Ryan C. Gordon. (icculus@clutteredmind.org)
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*
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* Please do NOT harrass Ken Silverman about any code modifications
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* (including this file) to BUILD.
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*/
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/*
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* "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
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* Ken Silverman's official web site: "http://www.advsys.net/ken"
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* See the included license file "BUILDLIC.TXT" for license info.
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* This file IS NOT A PART OF Ken Silverman's original release
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*/
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#include <EXTERN.h>
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#include <perl.h>
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#include "buildperl.h"
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static PerlInterpreter *perl = NULL;
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static char *embedding[] = { "", "game.pl" };
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//static char *args[] = { NULL };
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static SV *framefunc = NULL;
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//static SV *ref_framefunc = NULL;
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static HV *stash = NULL;
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int buildperl_init(void)
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{
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int retval = -1;
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printf("initializing perl...\n");
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perl = perl_alloc();
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if (perl == NULL)
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printf("no memory!");
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else
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{
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perl_construct(perl);
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if (perl_parse(perl, NULL, 2, embedding, NULL) == 0)
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{
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printf("perl initialization was successful.\n"
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"running perl mainline...\n");
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perl_run(perl);
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printf("perl mainline complete.\n");
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retval = 0;
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// framefunc = get_sv("BUILD_frame", FALSE);
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stash = gv_stashpv("main", FALSE);
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if (stash == NULL)
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printf("main stash is NULL!\n");
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else
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{
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framefunc = *(hv_fetch(stash, "BUILD_frame", 11, FALSE));
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if (framefunc == NULL)
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printf("framefunc == NULL!\n");
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}
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} // if
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else
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{
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printf("perl_parse() failed!\n");
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perl_destruct(perl);
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perl_free(perl);
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perl = NULL;
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} // else
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} // else
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return(retval);
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} // initialize_perl
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void buildperl_frame(void)
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{
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dSP;
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PUSHMARK(SP);
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if (perl != NULL)
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{
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// call_argv("BUILD_frame", G_DISCARD | G_NOARGS, args);
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call_sv(framefunc, G_DISCARD | G_NOARGS);
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} // if
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} // buildperl_frame
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void buildperl_deinit(void)
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{
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printf("buildperl_deinit() called.\n");
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if (perl != NULL)
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{
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perl_destruct(perl);
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perl_free(perl);
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perl = NULL;
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printf("perl interpreter cleanup successful.\n");
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} // if
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} // buildperl_deinit
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// end of buildperl.c ...
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