WebSurf/frontends/riscos/bitmap.h

117 lines
3.3 KiB
C

/*
* Copyright 2004 James Bursa <bursa@users.sourceforge.net>
*
* This file is part of NetSurf, http://www.netsurf-browser.org/
*
* NetSurf is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* NetSurf is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _NETSURF_RISCOS_BITMAP_H_
#define _NETSURF_RISCOS_BITMAP_H_
struct osspriteop_area;
struct osspriteop_header;
struct hlcache_handle;
struct bitmap;
/** bitmap operations table */
extern struct gui_bitmap_table *riscos_bitmap_table;
/** save with full alpha channel (if not opaque) */
#define BITMAP_SAVE_FULL_ALPHA (1 << 0)
/**
* RISC OS wimp toolkit bitmap.
*/
struct bitmap {
int width; /**< width of bitmap */
int height; /**< height of bitmap */
unsigned int state; /**< The bitmap attributes (opaque/dirty etc.) */
struct osspriteop_area *sprite_area; /**< Uncompressed data, or NULL */
};
/**
* Convert bitmap to 8bpp sprite.
*
* \param bitmap the bitmap to convert.
* \return The converted sprite.
*/
struct osspriteop_area *riscos_bitmap_convert_8bpp(struct bitmap *bitmap);
/**
* Render content into bitmap.
*
* \param bitmap the bitmap to draw to
* \param content content structure to render
* \return true on success and bitmap updated else false
*/
nserror riscos_bitmap_render(struct bitmap *bitmap, struct hlcache_handle *content);
/**
* Overlay a sprite onto the given bitmap
*
* \param bitmap bitmap object
* \param s 8bpp sprite to be overlayed onto bitmap
*/
void riscos_bitmap_overlay_sprite(struct bitmap *bitmap, const struct osspriteop_header *s);
/**
* Create a bitmap.
*
* \param width width of image in pixels
* \param height width of image in pixels
* \param state the state to create the bitmap in.
* \return an opaque struct bitmap, or NULL on memory exhaustion
*/
void *riscos_bitmap_create(int width, int height, unsigned int state);
/**
* Free a bitmap.
*
* \param vbitmap a bitmap, as returned by bitmap_create()
*/
void riscos_bitmap_destroy(void *vbitmap);
/**
* Return a pointer to the pixel data in a bitmap.
*
* The pixel data is packed as BITMAP_FORMAT, possibly with padding at
* the end of rows. The width of a row in bytes is given by
* riscos_bitmap_get_rowstride().
*
* \param vbitmap A bitmap as returned by riscos_bitmap_create()
* \return pointer to the pixel buffer
*/
unsigned char *riscos_bitmap_get_buffer(void *vbitmap);
/**
* Gets whether a bitmap should be plotted opaque
*
* \param vbitmap A bitmap, as returned by riscos_bitmap_create()
*/
bool riscos_bitmap_get_opaque(void *vbitmap);
/**
* Save a bitmap in the platform's native format.
*
* \param vbitmap a bitmap, as returned by bitmap_create()
* \param path pathname for file
* \param flags modify the behaviour of the save
* \return true on success, false on error and error reported
*/
bool riscos_bitmap_save(void *vbitmap, const char *path, unsigned flags);
#endif